====== Star ship sizes ====== Being nice and simple, **Full Thrust** tends to be a straightforward system to convert various science fiction settings to. There are plenty of conversions to be found on the Web, including my own [[starwars/index|Star Wars]] - conversions. However, **Full Thrust's** simplicity also causes problems. Nowhere in the rules are real world scales mentioned, leaving people to guess how much mass the //Nostalgia for Infinity// or //Lexx// would have within the game. Given the [[http://www.merzo.net|wide range]] - of ship sizes available, this can make things a wee bit complicated. Mostly in order to try and rationalise my own conversions, I've laid down my own thoughts on how things might work. ====== First Principles ====== First principles are always good. We can start by taking something we know, and working from there. I'm assuming by the way, that a //mass// is a measure of volume, so two ships of the same mass will be about the same size. The //Fleet Book// gives ship sizes in tonnes, with 1 mass = 100 tonnes. Though this suggests mass rather than volume, Traveller uses tonnes to equal displacement tonnes, and so I shall assume the same. A bay for a single fighter takes up 1.5 mass. The generic rules for bays says that a bay will take up 1.5 x the mass of the ship it contains, so a fighter can be assumed to be around mass 1. Assume 20m x 5m x 5m = 500m^3. ====== Example ships ====== Imperial Star Destroyer, 65,000,000m^3. Millenium Falcon, 5,000m^3. Traveller Beowulf Class Free Trader. 2,800m^3.