====== Jump Tender ====== Designed to carry other ships through jump space. 50,000t ^ MASS | 50,000 ^ HULL | 27,500 ^ Armour | 0 ^ ^ Thrust | 1 ^ Jump | 4 ^ Power | 16,500 ^ ^ TL 14 ^ Jump Tender ^ TONs ^ Power ^ MCr ^ | **Hull** | 50,000 tons, Close Structure | - | 10,000 | 2,500 | | **M-Drive** | Thrust 1 (-30% size) | 350 | 5,000 | 1,500 | | **J-Drive** | Jump 4 (reduced fuel, -5%) | 5,005 | 20,000 | 8,250 | | **Power Plant** | Fusion, (-20% size, 16,500) | 880 | -16,500 | 1,375 | | ::: | High Efficiency Batteries (20,400) | 340 | - | 68 | | **Fuel** | Jump Fuel, J-4 | 19,000 | - | - | | ::: | Power Planet Fuel, 4 weeks | 88 | - | - | | **Bridge** | | 60 | - | 250 | | **Staterooms** | Standard x 160 (crew) | 640 | - | 80 | | **Docking Bays** | Full Hanger, 10,000 of craft | 20,000 | - | 4,000 | | **Cargo** | 2,000t | 2,000 | - | - | Total cost (so far): MCr18,023 (MCr1,500/month running costs) 190 Engineers 50 Mechanics 25 Administrators 3 Medics 20 officers Crew costs: 959,500/month ==== Cost Effectiveness ==== Assume that it can buy fuel at half price because it's buying in bulk, and has its own fuel providers it can use at several worlds. For a J-4 trip, it's using 19,000t of fuel, at Cr250 - a total of Cr4,750,000. It can carry 10,000t of craft, and assume it charges by the tonne, so at full load that's Cr475/t. Let's say it charges Cr150/t/parsec. That's triple what a ship normally pays, but it's quicker. It may also make money by taking freight. That's normally paid at Cr7,000/tonne. That's potentially MCr14. So even with half a cargo hold, it pays for travel and anything it makes from carrying ships is a bonus. Ships it carry can also carry cargo, so though it's expensive, they can probably normally offset costs by taking freight themselves. It stays 3 days at each port, refuelling and loading cargo and ships.