{{ :traveller:traveller-heading.png?nolink |Traveller}} ====== Traveller ====== Spanning tens of thousands of star systems, the Imperium of humanity is a vast and complex web of politics, trade and military might all of which is defined by the physics of jump travel. There is no FTL communication except by sending a courier, and even the fastest couriers are limited to 6 parsecs/week. There is a mix of different Traveller resources here. Initially, it was focused on my own take on a Traveller-like setting for my YAGS RPG, but that is being moved to the [[https://yags-rpg.net/settings/traveller|YAGS site]], and the content here is being reserved for more standard Traveller. There is also material over on [[https://blog.notasnark.net/tag/traveller|my blog]]. ---- [[./goldenage/index|{{:traveller:golden-age.png?nolink&300 |Traveller Golden Age}}]] The **Golden Age** of Traveller is the Third Imperium, circa 1105. Most of the material here is for Mongoose Traveller 2nd edition, which is the current edition of the rules that I am using. It includes ship designs, maps, equipment, background details and notes which are generic across all of my campaigns. Some of the information will be published first on [[https://blog.notasnark.net/tag/traveller|my blog]]. ---- [[./elite/index|{{:traveller:ships-of-elite.png?nolink&300 |Ships of Elite}}]] The 1984 computer game **Elite** was actually my first introduction to //Traveller//, though I didn't know it at the time. As a homage to the game that took up a lot of my childhood, I've started making game statistics, deck plans and 3D renders for the various ships of that game to bring them into the Traveller universe. ---- ===== Campaigns ===== I don't have much experience with Traveller, but I'm currently running two different campaigns * [[https://yags-rpg.net/settings/traveller|YAGS Traveller]] - I ran a short campaign using **YAGS**, based on the **GURPS Traveller** background, back in 2006 or so. I have no notes on this, except it as focused on a Black Ops group working for the Imperium. * [[https://blog.notasnark.net/tag/islandsintherift|Islands in the Rift]] - My current weekly campaign on Roll20, using Mongoose Traveller 2nd Edition, and based in the Islands subsector. * [[https://blog.notasnark.net/tag/worldsreach|World's Reach]] - A new monthly campaign with players we met at WorldCon split between Europe and the Far East. Based in the Trojan Reach. This is also using Mongoose Traveller. ===== Mapping and World Generation ===== [[/worldgen/index|{{:traveller:goldenage:systems:reft:gloire_vi.png?nolink&80 |}}]] The main Traveller project is to map all the worlds of the Imperium and surrounding systems. By map the worlds I mean provide surface maps and descriptions for the planets and moons of each star system. I'm estimating that this will be in the order of a million planets. More details on the mapping project are available at [[/worldgen/index]]. If you want to see some very early work I did see the [[gallery]] or the [[classification]] page. ==== Dungeondraft ==== There are some Dungeondraft assets available for Traveller [[/dungeondraft|here]]. ===== Changes ===== Some of the more generic changes are to do with technology and space combat. The former because I prefer to delay some of the more 'magical' aspects of Traveller technology, the latter because I wanted a more action oriented take on space combat. * [[spacecraft]] ===== Resources ===== * [[/traveller/resources/index]] [[https://www.farfuture.net/FFEFairUsePolicy2008.pdf|The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2008 Far Future Enterprises."]]