====== Genre ====== //Yags// is a generic rules system that can be adapted to many different genres and settings. The core rules are designed for a Medieval European setting. By default, Yags is designed for low fantasy - PC's may be heroic, but even a hero can be killed with a single sword blow, or a well placed arrow. However, much of the combat system has been designed from the point of view of films such as //Flying Daggers//, //Hero// or //Kill Bill// - a hero can achieve feats normal people can't, but they are not invulnerable to normal people. In this sense, it is more like GURPS than d20. ====== The Rules in Brief ====== Everyone has a set of attributes, of which there are eight primary ones - strength, stamina, agility, dexterity, perception, intelligence, empathy and will. A typical adult human has a score of 3 for all attributes. Scores above 5 are truly heroic, and scores less than 2 are typically crippling. All beginning characters will have attributes in the range of 2 - 5. Everyone has a number of skills as well, which range from zero upwards - 15 is about the maximum, though scores of 16-20 (or higher) may be had by truly exceptional beings. A score of 4 is considered to be a typical professional level, and 10 or more is considered very exceptional, and limited to named characters. In order to make a skill check, the player rolls a d20, and adds their attribute multiplied by their skill. This result is compared against a target difficulty, and if the target is equalled or exceeded, then the attempt was a success. ===== Techniques ===== Techniques are special abilities that can be bought on skills which enable the character to use the skill in a particular way. It may give a bonus in a special circumstance, offset penalties or allow the character to perform a special trick. Each technique has a level associated with it, and the skill must be known at that level before the technique can be bought. Many techniques also have a prerequisite of another technique.