arsmagica:index
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====== Ars Magica ====== | ====== Ars Magica ====== | ||
- | //Ars Magica// is a fantasy rules system and campaign | ||
- | setting which emphasis magic and wizards above everything | ||
- | else. There is no attempt to balance Magi characters with | ||
- | mundanes - magi are simply more powerful and generally | ||
- | flexible in all but a few situations. It is published | ||
- | by | ||
- | [[http:// | ||
+ | {{ http:// | ||
+ | //Ars Magica// is a fantasy rules system and campaign setting which emphasis magic and wizards above everything else. There is no attempt to balance Magi characters with mundanes - magi are simply more powerful and generally flexible in all but a few situations. It is published by [[http:// | ||
- | The game backs this up with a detailed and comprehensive | + | The game backs this up with a detailed and comprehensive magic system, which is second to none. The flexibility and detail available to players when designing and player magi characters is extensive, and makes //Ars Magica// one of the best game systems available. The game is focussed on the overall campaign spanning decades if not centuries - magi learn, adventure, build up their powerbase and eventually grow old and die over the course of it. |
- | magic system, which is second to none. The flexibility and | + | |
- | detail available to players when designing and player magi | + | |
- | characters is extensive, and makes //Ars Magica// one of | + | |
- | the best game systems available. The game is focussed on the | + | |
- | overall campaign spanning decades if not centuries - magi | + | |
- | learn, adventure, build up their powerbase and eventually | + | |
- | grow old and die over the course of it | + | |
+ | Even for those who have no intention of actually playing the game, it is worth getting just to mine it for ideas. | ||
- | Even for those who have no intention of actually playing the | + | ===== Mythic Europe : Druids' |
- | game, it is worth getting just to mine it for ideas. | + | |
- | ====== Mythic Europe | + | [[/ |
- | //Mythic Europe// is the default (and assumed) setting for | + | ===== Mythic Europe |
- | //Ars Magica// campaigns. Based in Europe during the 13th | + | |
- | century, it assumes a world where magic is real and the | + | |
- | secretive Order of Hermes hides behind the scenes, balancing | + | |
- | the power of human magic against the Divine, Infernal and | + | |
- | older powers of the Fey. | + | |
+ | Based on ideas from the // | ||
+ | This campaign ended in January 2014, and details have been moved to this site at [[/ | ||
- | The //Twilight Saga// was a campaign concerning a group of | ||
- | young magi who had stumbled upon an ancient power capable of | ||
- | changing the face of the world, and an ancient foe who would | ||
- | stop at nothing to regain control of that power. | ||
+ | ===== Mythic Europe : The Twilight Saga ===== | ||
+ | //Mythic Europe// is the default (and assumed) setting for //Ars Magica// campaigns. Based in Europe during the 13th century, it assumes a world where magic is real and the secretive Order of Hermes hides behind the scenes, balancing the power of human magic against the Divine, Infernal and older powers of the Fey. | ||
- | Based in the Stonehenge Tribunal (England and Wales), the | + | The //Twilight Saga// |
- | campaign ended when the Power was finally released. Notes on | + | |
- | this campaign | + | |
- | ====== World of Greyhawk ====== | + | Based in the Stonehenge Tribunal (England and Wales), the campaign ended when the Power was finally released. |
+ | [[/ | ||
+ | ====== World of Greyhawk ====== | ||
- | The //World of Greyhawk// is one of the oldest AD&D | + | The //World of Greyhawk// is one of the oldest AD&D campaign worlds, and a strange setting to base an Ars Magica campaign in. However, Ars Magica was flexible enough to allow the addition of non-human races, high powered magic and monsters, demons and devils so loved of Greyhawk. |
- | campaign worlds, and a strange setting to base an Ars Magica | + | |
- | campaign in. However, Ars Magica was flexible enough to allow | + | |
- | the addition of non-human races, high powered magic and | + | |
- | monsters, demons and devils so loved of Greyhawk. | + | |
+ | Some notes on the Greyhawk campaign are [[/ |
arsmagica/index.1252857409.txt.gz · Last modified: 2012/10/24 22:53 (external edit)