dirtside:modern_rules
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dirtside:modern_rules [2023/07/23 12:37] – sam | dirtside:modern_rules [2024/01/03 15:48] (current) – sam | ||
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====== Modern Rules ====== | ====== Modern Rules ====== | ||
- | For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit. | + | For a more modern or near future setting, there are some assumptions that Dirtside make which don't quite fit. Technically, |
Some of these are taken from/based on [[https:// | Some of these are taken from/based on [[https:// | ||
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* Half Tracked 8" | * Half Tracked 8" | ||
- | ===== Technology | + | ===== Armour |
- | + | ||
- | ==== Armour | + | |
=== Composite Armour === | === Composite Armour === | ||
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- | === Weapons ==== | + | ===== Weapons |
+ | |||
+ | |||
+ | ==== Light Tank Cannon (LTC) ==== | ||
+ | |||
+ | The //Light Tank Cannon// is for WW2 era tanks. Shorter range and less effective killing power than later tank guns, it is only ever used with **BASIC** fire control systems. | ||
+ | |||
+ | **Also:** If move more than half movement, fire control is dropped two levels (so can only shoot at //Close Range// at D4). If moving up to half movement, fire control is dropped one level (D4 at //Medium//, D6 at //Close//). | ||
+ | |||
+ | ^ Weapon System | ||
+ | | Light Tank Cannon | | ||
+ | | Light Tank Cannon | | ||
+ | | Light Tank Cannon | | ||
+ | | Light Tank Cannon | | ||
+ | | Light Tank Cannon | | ||
+ | |||
+ | **Close:** Red and Yellow, **Medium:** Red, **Long:** Green. Infantry: Yellow | ||
+ | |||
+ | |||
+ | ==== Heavy Rifled Gun (HRG) ==== | ||
+ | |||
+ | Rifled tank gun, good accuracy at range. Used mostly by British guns. | ||
+ | |||
+ | ^ Weapon System | ||
+ | | Heavy Rifled Gun | | ||
+ | | Heavy Rifled Gun | | ||
+ | | Heavy Rifled Gun | | ||
+ | |||
+ | **Close:** R&Y; **Medium:** R; **Long:** G; **Infantry: | ||
+ | |||
+ | ==== Main Tank Cannon (MTC) ==== | ||
- | The Kinetic Energy Cannon (KEC) (taken from Felix' | + | Smoothbore cannon used by most tank designs. Designed for heavy hitting power. |
- | ^ Weapon System | + | ^ Weapon System |
- | | Kinetic Energy | + | | Main Tank Cannon | 3 | 12" |
- | | Kinetic Energy Cannon | | + | | Main Tank Cannon | |
- | | Kinetic Energy Cannon | | + | | Main Tank Cannon | |
- | | Kinetic Energy | + | |
- | | Kinetic Energy | + | |
- | Close: | + | **Close:** ALL; **Medium:** R&Y; **Long:** R; **Infantry:** G |
- | Do we need a weapon type in between the KEC and HVC? Most modern tank guns seem to be in the 100mm to 125mm range. | + | The MTC isn't well suited against soft targets. Against any vehicles with less than 2 armour, hits are **Y** only at all ranges. |
=== FireCon Stability === | === FireCon Stability === | ||
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Thinking of bring in special rules for : | Thinking of bring in special rules for : | ||
- | * No stability: | + | * No stability: |
- | * Enhanced stability: Can full move without | + | * Basic stability: Can fire if move up to half, -1 die shift. |
+ | * Enhanced stability: Can half move without penalty, | ||
+ | * Superior stability: Full move without penalty. | ||
dirtside/modern_rules.1690115844.txt.gz · Last modified: 2023/07/23 12:37 by sam