ft:planets:invasion
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
ft:planets:invasion [2020/07/11 14:23] – sam | ft:planets:invasion [2024/05/06 10:24] (current) – sam | ||
---|---|---|---|
Line 5: | Line 5: | ||
^ Icon ^ Unit ^ Cost ^ MASS ^ Description ^ | ^ Icon ^ Unit ^ Cost ^ MASS ^ Description ^ | ||
- | | {{: | + | | {{: |
- | | {{: | + | | {{: |
- | | {{: | + | | {{: |
- | | {{: | + | | {{: |
- | | {{: | + | | {{: |
- | | {{: | + | | {{: |
All these need to be carried down to the surface. It is assumed that they can all operate in either an atmosphere or vacuum environment, | All these need to be carried down to the surface. It is assumed that they can all operate in either an atmosphere or vacuum environment, | ||
+ | |||
+ | Each unit consists of 4 elements (a squad in the case of infantry, a vehicle in the case of other units), so each one has 4 ' | ||
+ | |||
+ | When attacking each other, roll 1D6 for each element in the unit. | ||
+ | |||
+ | * Bad: 1 hit on a 6 | ||
+ | * Normal: 1 hit on 5+ | ||
+ | * Good: 1 hit on 4+ | ||
+ | |||
+ | |||
+ | ===== Drop Ships ===== | ||
+ | |||
+ | Any unit has a MASS of 1 when carried in a drop ship. This is because for a short term flight, all the usual support infrastructure isn't required. There must be something capable of carrying the drop ship plus the full MASS to support the units on the board. A unit of APCs can include a unit of either Riflemen or Engineers. | ||
+ | |||
+ | Drop ships need to land near the base to be assaulted in order to offload their troops, though military targets will tend to have AA defences which make landing too close difficult. | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | The area around a base is divided into hexes which is an abstract representation of the local terrain. Units move into and through hexes and can attack nearby enemy units. | ||
+ | |||
+ | ==== Hot Landings ==== | ||
+ | |||
+ | Every light AA unit that a base has can shoot at any drop ship trying to land within 2 hexes of the base. Every heavy AA unit can shoot at any drop ship trying to land within 4 hexes of the base. This makes 5 hexes or further a safe zone where it is generally best to offload troops. | ||
+ | |||
+ | However, any artillery units in the base have a range of 5 hexes, allowing ships to be fired at once they are landed. Most landing may need to be at the six hex range. | ||
+ | |||
+ | Each AA that fires at a target does 1 HIT on a 4-5 (destroying light shuttles), and 2 HITS on a 6 (destroying heavy shuttles). If a shuttle is destroyed, all units within the shuttle are lost. | ||
+ | |||
+ | PDS units can also be used in a light AA role, doing 1 HIT on a 5-6 within a range of 2 Hexes. | ||
+ | |||
+ | |||
+ |
ft/planets/invasion.txt · Last modified: 2024/05/06 10:24 by sam