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ft:planets [2015/08/31 13:53] – [Planets] samft:planets [2020/07/07 17:19] sam
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 Heavy missiles aren't designed to enter an atmosphere, and have a chance of simply burning up on re-entry. For each missile, roll a die, modified by the 'torpedo' column above. On a 1+, the missile makes it through to the target. Heavy missiles aren't designed to enter an atmosphere, and have a chance of simply burning up on re-entry. For each missile, roll a die, modified by the 'torpedo' column above. On a 1+, the missile makes it through to the target.
  
-However, any missile that does hit the target is more effective, due to the extra shock wave produced by the atmosphere. Against unarmoured targets, //multiply// the damage by the missile column for that type of atmosphere. A typical heavy missile will do around 210 points of damage against a settlement (see below).+However, any missile that does hit the target is more effective, due to the extra shock wave produced by the atmosphere. Against **unarmoured** targets, //multiply// the damage by the missile column for that type of atmosphere. A typical heavy missile will do around 210 points of damage against a settlement (see below).
  
 === Salvo Missiles === === Salvo Missiles ===
ft/planets.txt · Last modified: 2020/07/08 21:27 by sam