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ft:planets [2015/08/31 13:53] – [Planets] samft:planets [2020/07/08 21:26] sam
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 All these rules assume that a scale of 1" = 1,000km and 1 turn = 1,000s. See the page on [[./planets/terrain|modelling planets]] for details. All these rules assume that a scale of 1" = 1,000km and 1 turn = 1,000s. See the page on [[./planets/terrain|modelling planets]] for details.
  
-| {{:ft:graphics:planets_icon.png?nolink&160|}} | {{:ft:graphics:gravity_icon.png?nolink&160|}} | {{:ft:graphics:assault_icon.png?nolink&160|}} | +| {{:ft:graphics:planets_icon.png?nolink&160|}} | {{:ft:graphics:gravity_icon.png?nolink&160|}} | {{:ft:graphics:settlements_icon.png?nolink&160|}} | {{:ft:graphics:assault_icon.png?nolink&160|}} | 
-|  [[./planets/terrain|Modelling Planets]]  |  [[./planets/gravity|Gravity]]  |  [[./planets/installations|Planetary Assault]]  |+|  [[./planets/terrain|Modelling Planets]]  |  [[./planets/gravity|Gravity]]  |  [[./planets/settlements|Settlements]] [[./planets/installations|Planetary Assault]]  |
  
  
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 Heavy missiles aren't designed to enter an atmosphere, and have a chance of simply burning up on re-entry. For each missile, roll a die, modified by the 'torpedo' column above. On a 1+, the missile makes it through to the target. Heavy missiles aren't designed to enter an atmosphere, and have a chance of simply burning up on re-entry. For each missile, roll a die, modified by the 'torpedo' column above. On a 1+, the missile makes it through to the target.
  
-However, any missile that does hit the target is more effective, due to the extra shock wave produced by the atmosphere. Against unarmoured targets, //multiply// the damage by the missile column for that type of atmosphere. A typical heavy missile will do around 210 points of damage against a settlement (see below).+However, any missile that does hit the target is more effective, due to the extra shock wave produced by the atmosphere. Against **unarmoured** targets, //multiply// the damage by the missile column for that type of atmosphere. A typical heavy missile will do around 210 points of damage against a settlement (see below).
  
 === Salvo Missiles === === Salvo Missiles ===
ft/planets.txt · Last modified: 2020/07/08 21:27 by sam