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ft:troops [2020/07/06 17:31] samft:troops [2020/07/11 13:27] (current) sam
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 Amount of space required for each type of unit is as follows: Amount of space required for each type of unit is as follows:
  
-^ Unit Type ^ Drop Ship ^ Transport Ship ^ +^ Unit Type ^ Drop Ship ^ Transport Ship ^ Points 
-| Riflemen  | 1         | 3              | +| Riflemen  | 1         | 3              |      
-| Engineers | 1         | 3              | +| Engineers | 1         | 3              |      
-| APCs      | 1*        | 4*             | +| APCs      | 1*        | 4*             |      
-| Tanks     | 1         | 2              | +| Tanks     | 1         | 2              |   10   
-| Gunships  | 1         | 2              | +| Gunships  | 1         | 2              |   10   
-| Artillery | 1         | 2              |+| Artillery | 1         | 2              |   10   |
  
-* APCs includes a platoon of troops (riflemen or engineers) as well as support staff. APCs by themselves take up 2 space for long distance storage.+Space for APCs includes a platoon of troops (riflemen or engineers) as well as support staff. APCs by themselves take up 2 space for long distance storage.
  
 Extra space is required in the transport in order to provide support, workshops, living space etc. It is assumed that any 'off board' movement (such as jump travel, or moving between worlds) requires a 'Transport Ship'. Troops and equipment are then loaded onto a drop ship at the start of the game for travel down to the planet. Extra space is required in the transport in order to provide support, workshops, living space etc. It is assumed that any 'off board' movement (such as jump travel, or moving between worlds) requires a 'Transport Ship'. Troops and equipment are then loaded onto a drop ship at the start of the game for travel down to the planet.
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 ^ Unit Type ^ Move ^ Range ^ Good v                        ^ Bad v ^ ^ Unit Type ^ Move ^ Range ^ Good v                        ^ Bad v ^
 | Riflemen  | 1    |  1    | Engineers                     | APC, Tanks, Gunships, Artillery | | Riflemen  | 1    |  1    | Engineers                     | APC, Tanks, Gunships, Artillery |
-| Engineers | 1    |  1    | Tanks, Artillery              | Riflemen, Gunships |+| Engineers | 1    |  1    | Tanks, Artillery              | Riflemen |
 | APC       | 3    |  1/2  | Gunships                      | Tanks | | APC       | 3    |  1/2  | Gunships                      | Tanks |
 | Tanks     | 3    |  2    | APC, Artillery                | Gunships | | Tanks     | 3    |  2    | APC, Artillery                | Gunships |
-| Gunships  | 6    |  2    | APC, Tanks, Artillery         | |+| Gunships  | 6    |  2    | APC, Tanks, Artillery         Riflemen, Engineers |
 | Artillery | 2    |  5    | Riflemen, Engineers, APC      | Gunships | | Artillery | 2    |  5    | Riflemen, Engineers, APC      | Gunships |
  
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 A unit has 4 squads, one squad destroyed on a hit. Each squad rolls a d6. APC have a range of 1 versus ground targets, and a range of 2 versus Gunships. A unit has 4 squads, one squad destroyed on a hit. Each squad rolls a d6. APC have a range of 1 versus ground targets, and a range of 2 versus Gunships.
 +
 +A range of 1 means that the unit can attack units in the neighbouring hex.
 +
  
  
ft/troops.txt · Last modified: 2020/07/11 13:27 by sam