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habisfern:index [2012/12/28 11:20] samhabisfern:index [2015/04/03 14:55] (current) sam
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 ====== The Habisfern Campaign ====== ====== The Habisfern Campaign ======
  
-In the 33rd year of his reign, Cerdic, brother of Oswulf, son of Centwine and the King of Lanuch gave to the priest Embryt of Haltan the charge of recording the doings of the people of Lanuch, and to write them down such that they become a true history for the grandsons of the grandsons of the royal line.+//In the 33rd year of his reign, Cerdic, brother of Oswulf, son of Centwine and the King of Lanuch gave to the priest Embryt of Haltan the charge of recording the doings of the people of Lanuch, and to write them down such that they become a true history for the grandsons of the grandsons of the royal line.//
  
 And so, at a small temple near the village of Habisfern, was begun a written record of the People of Rorn. Over the years, this history came to be known as the //Habisfern Scrolls// and grew to cover a much larger region than the fledgling Kingdom of Lanuch. And so, at a small temple near the village of Habisfern, was begun a written record of the People of Rorn. Over the years, this history came to be known as the //Habisfern Scrolls// and grew to cover a much larger region than the fledgling Kingdom of Lanuch.
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 The //Kingdom// is ruled by its great noble houses, and through them its Queen. Along side the nobility are the various religious cults which claim any political power that they can. The //Kingdom// is ruled by its great noble houses, and through them its Queen. Along side the nobility are the various religious cults which claim any political power that they can.
  
-==== The Lands of Habisfern ====+The source to the Habisfern campaign articles (they are published under the GPL) are now available on [[https://github.com/samuelpenn/habisfern|Github]]. The game system used is [[http://yags.glendale.org.uk/|YAGS]], which is also GPL'd. 
 + 
 +For information on areas outside of the main campaign, see [[eorthe]], or any of the articles below: 
 + 
 +{{indexmenu>.}} 
 + 
 +===== The Lands of Habisfern =====
  
 The area covered by the //Habisfern// campaign is not limited by any specific geographic or political region. The //Kingdom of Weidany// is at it's centre, and it stretches about as far as the Kingdom as knowledge of - Bryteland, Cadwold, and parts of Tanwall, Danuch and Nailand. The area covered by the //Habisfern// campaign is not limited by any specific geographic or political region. The //Kingdom of Weidany// is at it's centre, and it stretches about as far as the Kingdom as knowledge of - Bryteland, Cadwold, and parts of Tanwall, Danuch and Nailand.
  
-=== Bryteland ===+==== Bryteland ===
 + 
 +[[this>_media/habisfern/images/bryteland.jpg|{{ :habisfern:images:sm_bryteland.jpg?nolink|}}]]
  
 Less civilised than Weidany, the //Kingdoms of Bryteland// are led by warring Kings and warrior lords who call themselves Jarls. They follow their war god Voltan almost to the exclusion of all other gods. Border wars between Weidany and Bryteland are common, but Bryteland is more worried about //Tanwall//. Less civilised than Weidany, the //Kingdoms of Bryteland// are led by warring Kings and warrior lords who call themselves Jarls. They follow their war god Voltan almost to the exclusion of all other gods. Border wars between Weidany and Bryteland are common, but Bryteland is more worried about //Tanwall//.
  
-=== Cadwold ===+==== Cadwold ====
  
 Once part of the //Kingdom of Weidany//, Cadwold recently obtained independence. A war is now being fought in an attempt to bring the country back into the fold. A fully independent Cadwold is feared by Weidany since it would probably ally with the Druids of Danuch. Once part of the //Kingdom of Weidany//, Cadwold recently obtained independence. A war is now being fought in an attempt to bring the country back into the fold. A fully independent Cadwold is feared by Weidany since it would probably ally with the Druids of Danuch.
  
-=== Danuch ===+==== Danuch ====
  
 The //Druids// once ruled all of Weidany, but they were conquered and wiped out in all lands save for //Danuch//. The Druids follow their mother goddess, //Yammath// and make use of the corrupt powers of the //Elders//. The //Druids// once ruled all of Weidany, but they were conquered and wiped out in all lands save for //Danuch//. The Druids follow their mother goddess, //Yammath// and make use of the corrupt powers of the //Elders//.
  
-=== Tanwall ===+==== Tanwall ====
  
 //Tanwall// borders onto Bryteland, and is similar in many respects. However, the people of Tanwall have forsaken their human gods and taken to the worship of the Animal Powers instead. //Tanwall// borders onto Bryteland, and is similar in many respects. However, the people of Tanwall have forsaken their human gods and taken to the worship of the Animal Powers instead.
  
-=== Nailand ===+==== Nailand ====
  
 South and east of Weidany are large stretches of uncivilised grass plains and woodlands, known collectively as South and east of Weidany are large stretches of uncivilised grass plains and woodlands, known collectively as
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 of the greater Kingdom of Weidany. of the greater Kingdom of Weidany.
  
-===== The Kingdom of Weidany =====+==== The Kingdom of Weidany ==== 
 + 
 +[[this>_media/habisfern/images/weidany.jpg|{{ :habisfern:images:sm_weidany.jpg?nolink|}}]]
  
 The Kingdom of Weidany has always been ruled by a Queen descended from the first Queen Aelfthryth who first took the throne in 994 - some two hundred years ago. She was brought up by a cult of warrior women who still hold considerable power today as the Cult of Neya, goddess of promises. The Kingdom of Weidany has always been ruled by a Queen descended from the first Queen Aelfthryth who first took the throne in 994 - some two hundred years ago. She was brought up by a cult of warrior women who still hold considerable power today as the Cult of Neya, goddess of promises.
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 Within the campaign, the Ice is the ultimate, final, enemy. However, it's agents are rarely met, and it can never be defeated. Winter cannot be fought, merely sheltered from. Within the campaign, the Ice is the ultimate, final, enemy. However, it's agents are rarely met, and it can never be defeated. Winter cannot be fought, merely sheltered from.
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habisfern/index.1356693605.txt.gz · Last modified: 2012/12/28 11:20 by sam