hestmark:index
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+ | The cavern walls do appear unnaturally straight. This is because all vertices are based on the 70x70 grid used by Roll20 which makes it very easy to draw the lighting layer on top using snap-to-grid. If this isn't done, then the line of sight don't follow the cavern walls accurately, and it looks messy in the game. | ||
+ | The lines that define the cavern walls are 20px wide, which means they overlap into the visible area after the lighting layer has been put down. Players get to see just enough of the walls to get an idea of what they look like, rather than hiding them completely behind blackness. | ||
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+ | ==== City of the Duergar ==== | ||
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+ | The back way into Grondarg, city of the Duergar, used to be defended by a gate at the start of their road. However, over the centuries it has fallen into disuse, and ways around it created by purple worms and other creatures. | ||
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+ | There are a few dusty rooms near the gate, and a once impressive road and hall which have fallen into disrepair. | ||
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+ | ==== Llar Olg ==== | ||
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+ | A Drow checkpoint controlled by House Aleval. This House is opposed to House Eilservs, and is more than happy to provide a bit of help and advice to anyone causing trouble for their enemies. | ||
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+ | The central cavern has a small fortified Drow checkpoint, at a junction of three primary passages. There is also a secondary (20ft wide) and tertiary (10ft wide) passage leading away from the junction. The small cave with fresh water (and a waterfall) makes for a good rest point for travellers. | ||
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+ | The dirt texture is from the [[https:// | ||
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+ | ==== Shrine of the Kuo-Toa ==== | ||
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+ | The //Shrine of the Kuo-Toa// is the final part of the classic D&D module of the same name (D2), and concludes the second part of the adventure series. It consists of a central shrine to the Sea Mother, the goddess Blipdoolpoolp, | ||
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+ | Unfortunately, | ||
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+ | ==== Great Fane of Lolth ==== | ||
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+ | The //Great Fane of Lolth// is where the final battle of D3 //The Vault of the Drow// takes place. The core of the temple is a black web, that surrounded a column of amber liquid of negative energy in which dwelt // | ||
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+ | Living quarters for the drow acolytes surrounded the core, and there was a gateway to the //Spider Web Pits// (in the Abyss) at the end of the long room in the south east. |
hestmark/index.1460278326.txt.gz · Last modified: 2016/04/10 08:52 (external edit)