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hestmark:index [2016/04/18 17:49] samhestmark:index [2016/09/03 09:45] (current) sam
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 ==== Llar Olg ==== ==== Llar Olg ====
 +
 +[[this>_media/hestmark/llar-olg.jpg|{{ :hestmark:sm_llar-olg.jpg?nolink&200|}}]]
  
 A Drow checkpoint controlled by House Aleval. This House is opposed to House Eilservs, and is more than happy to provide a bit of help and advice to anyone causing trouble for their enemies. A Drow checkpoint controlled by House Aleval. This House is opposed to House Eilservs, and is more than happy to provide a bit of help and advice to anyone causing trouble for their enemies.
  
-[[this>_media/hestmark/llar-olg.jpg|{{:hestmark:sm_llar-olg.jpg?nolink&200|}}]]+The central cavern has a small fortified Drow checkpoint, at a junction of three primary passages. There is also a secondary (20ft wide) and tertiary (10ft wide) passage leading away from the junction. The small cave with fresh water (and a waterfall) makes for a good rest point for travellers. 
 + 
 +The dirt texture is from the [[https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html|Pixar 128]] library. The tiles are from [[http://cuzimage.com/image/free-texture-small-tiles-dark-modern-tiles-lugher-texture|Lugher Texture]], and the rock texture is from [[http://koncaliev.deviantart.com/art/seamless-texture-rock-and-moss-271256441|Koncaliev]]. 
 + 
 +==== Shrine of the Kuo-Toa ==== 
 + 
 +[[this>_media/hestmark/shrine.jpg|{{ :hestmark:sm_shrine.jpg?nolink&200|}}]] 
 + 
 +The //Shrine of the Kuo-Toa// is the final part of the classic D&D module of the same name (D2), and concludes the second part of the adventure series. It consists of a central shrine to the Sea Mother, the goddess Blipdoolpoolp, as well as various priestly quarters and birthing pools. 
 + 
 +Unfortunately, this map never really got used. I did it last year, before I realised that a dungeon bash type of adventure (which this map is best suited for) doesn't work for epic level characters. The PCs met the Priest Prince in the shrine and came to a deal to help each other against the drow, and that was it. 
 + 
 +==== Great Fane of Lolth ====
  
-The central cavern has a small fortified Drow checkpoint, at a junction of three primary passagesThere is also a secondary (20ft wide) and tertiary (10ft wide) passage leading away from the junction.+[[this>_media/hestmark/great_fane_0.jpg|{{ :hestmark:sm_great_fane_0.jpg?nolink&210|}}]] 
 +[[this>_media/hestmark/great_fane_1.jpg|{{ :hestmark:sm_great_fane_1.jpg?nolink&210|}}]]
  
 +The //Great Fane of Lolth// is where the final battle of D3 //The Vault of the Drow// takes place. The core of the temple is a black web, that surrounded a column of amber liquid of negative energy in which dwelt //Lolth's Huntsman//, a demi-god servant sent to aid Eclavdra, the High Priestess. I decided not to have the group fight an Avatar of Lolth at this point, since even though they were Epic level, deities in 3rd edition are somewhat more powerful than they were in 1st edition.
  
 +Living quarters for the drow acolytes surrounded the core, and there was a gateway to the //Spider Web Pits// (in the Abyss) at the end of the long room in the south east.
hestmark/index.1461001783.txt.gz · Last modified: 2016/04/18 17:49 by sam