magnimar:index
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
magnimar:index [2016/06/26 09:51] – sam | magnimar:index [2016/07/03 17:50] – [Character Generation] sam | ||
---|---|---|---|
Line 11: | Line 11: | ||
Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set. | Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set. | ||
- | Inactive characters will gain experience as the active character does, though it will be at reduced rate. All characters will also gain experience over time. | + | Inactive characters will gain experience as the active character does, though it will be at reduced rate |
For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience. | For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience. | ||
+ | |||
+ | === Pathfinder Unchained === | ||
+ | |||
+ | As well as using the // | ||
==== Class and Race Restrictions ==== | ==== Class and Race Restrictions ==== | ||
Line 19: | Line 23: | ||
Not all classes and races will be allowed as player characters in the campaign. Over the course of the campaign, this allowed list may open up, either due to in-game actions (such as befriending a group of //Ratfolk// in the city sewers), or due to the GM becoming more comfortable with allowing them. | Not all classes and races will be allowed as player characters in the campaign. Over the course of the campaign, this allowed list may open up, either due to in-game actions (such as befriending a group of //Ratfolk// in the city sewers), or due to the GM becoming more comfortable with allowing them. | ||
- | ===== Races ===== | + | === Races === |
**Allowed Races:** Human, Dwarf, Gnome, Halfling, Half-Elf. | **Allowed Races:** Human, Dwarf, Gnome, Halfling, Half-Elf. | ||
Line 25: | Line 29: | ||
Only one of a player' | Only one of a player' | ||
- | ===== Classes | + | === Classes === |
The following classes are allowed. Some aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids), because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners). | The following classes are allowed. Some aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids), because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners). | ||
- | **Core Classes:** Barbarian (Unchained), | + | **Core Classes: |
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
- | **Base Classes:** Alchemist, Inquisitor, Magus, Oracle, Vigilante, Witch | + | Clerics must follow a god. A cleric can't follow a vague philosophy or ideal. |
- | **Hybrid Classes:** Arcanist, Bloodrager, Brawler, Investigator, | + | **Base Classes:** |
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | |||
+ | **Hybrid Classes: | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
+ | [[http:// | ||
**Occult Classes:** Not at this point in time, but willing to consider. I will probably bring them in as NPCs first to see how they play. | **Occult Classes:** Not at this point in time, but willing to consider. I will probably bring them in as NPCs first to see how they play. | ||
- | Prestige classes must be gained through roleplay, not simply ' | + | Prestige classes must be gained through roleplay, not simply ' |
+ | |||
+ | It's worth taking a look at the archetypes available for the various classes. | ||
==== Ability Scores ==== | ==== Ability Scores ==== | ||
Line 53: | Line 83: | ||
| | | | ||
| | | | ||
- | |||
- | |||
- | ===== House Rules ===== | ||
- | |||
- | {{indexmenu>/ | ||
- | |||
- | ===== Character Generation ===== | ||
Line 69: | Line 92: | ||
You may retire a character at any point. It will become an NPC controlled by the GM. | You may retire a character at any point. It will become an NPC controlled by the GM. | ||
- | |||
- | |||
- | |||
==== Traits ==== | ==== Traits ==== | ||
Line 81: | Line 101: | ||
Hero Points will not be used. | Hero Points will not be used. | ||
- | ===== Other Things ===== | ||
- | ==== Firearms | + | ==== Magic Items ==== |
- | Nope. | + | Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule). Specific items may be available in named shops however, and if NPC spellcasters can be persuaded, they may be crafted on request. |
- | ==== Magic Items ==== | + | However, most NPC spellcasters who have the ability to make items will probably have a long backlog of requests from far more important people than the PCs. Gaining fame and influence with factions will help a lot in jumping the queue. |
+ | |||
+ | Using a secondary character to make items for you is a viable option. | ||
+ | |||
+ | === Technology | ||
- | Magic items which require a caster level higher than 3rd are not commonly | + | No gunpowder weapons or high technology will be available |
magnimar/index.txt · Last modified: 2018/03/09 19:48 by sam