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magnimar:index [2016/06/26 14:58] – [House Rules] sammagnimar:index [2016/07/03 12:03] – [Magic Items] sam
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 **Magnimar: City of Monuments** is a //Pathfinder// campaign being run using [[https://app.roll20.net/campaigns/details/604710/city-of-monuments|Roll20]]. The theme is a group of city based adventurers working with and against a number of factions within the city - e.g., thieves, merchants, nobles and other more unusual groups. **Magnimar: City of Monuments** is a //Pathfinder// campaign being run using [[https://app.roll20.net/campaigns/details/604710/city-of-monuments|Roll20]]. The theme is a group of city based adventurers working with and against a number of factions within the city - e.g., thieves, merchants, nobles and other more unusual groups.
  
-The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level. It will also be relatively low magic compared to standard Pathfinder, with a more restricted availability of magic items.+The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level (there will be no XP for killing things). It will also be relatively low magic compared to standard Pathfinder, with a more restricted availability of magic items.
  
 ===== Character Generation ===== ===== Character Generation =====
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 The following classes are allowed. Some aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids), because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners). The following classes are allowed. Some aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids), because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners).
  
-**Core Classes:** Barbarian (Unchained), Bard, Cleric, Fighter, Monk (Unchained), Ranger, Rogue (Unchained), Sorcerer, Wizard+**Core Classes:**  
 +[[http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained|Barbarian (Unchained)]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/bard|Bard]] 
 +[[http://www.d20pfsrd.com/classes/core-classes/cleric|Cleric]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/fighter|Fighter]], 
 +[[http://www.d20pfsrd.com/classes/unchained-classes/monk-unchained|Monk (Unchained)]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/ranger|Ranger]], 
 +[[http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained|Rogue (Unchained)]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/sorcerer|Sorcerer]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/wizard|Wizard]]
  
-**Base Classes:** Alchemist, Inquisitor, Magus, Oracle, Vigilante, Witch+Clerics must follow a god. A cleric can't follow a vague philosophy or ideal.
  
-**Hybrid Classes:** Arcanist, Bloodrager, Brawler, Investigator, Shaman, Skald, Slayer, Warpriest+**Base Classes:**  
 +[[http://www.d20pfsrd.com/classes/base-classes/alchemist|Alchemist]],  
 +[[http://www.d20pfsrd.com/classes/base-classes/inquisitor|Inquisitor]], 
 +[[http://www.d20pfsrd.com/classes/base-classes/magus|Magus]], 
 +[[http://www.d20pfsrd.com/classes/base-classes/oracle|Oracle]], 
 +[[http://www.d20pfsrd.com/classes/base-classes/witch|Witch]] 
 + 
 +**Hybrid Classes:**  
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist|Arcanist]] 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager|Bloodrager]] 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/brawler|Brawler]] 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/investigator|Investigator]] 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/shaman|Shaman]] 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/skald|Skald]], 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/slayer|Slayer]] 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/warpriest|Warpriest]]
  
 **Occult Classes:** Not at this point in time, but willing to consider. I will probably bring them in as NPCs first to see how they play. **Occult Classes:** Not at this point in time, but willing to consider. I will probably bring them in as NPCs first to see how they play.
  
-Prestige classes must be gained through roleplay, not simply 'levelled up' to. Prestige classes cannot be taken before 6th level. Not all prestige classes will be allowed.+Prestige classes must be gained through roleplay, not simply 'levelled up' to. Not all prestige classes will be available. 
 + 
 +It's worth taking a look at the archetypes available for the various classes.
  
 ==== Ability Scores ==== ==== Ability Scores ====
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 ==== Magic Items ==== ==== Magic Items ====
  
-Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule).+Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule). Specific items may be available in named shops however, and if NPC spellcasters can be persuaded, they may be crafted on request. 
 + 
 +However, most NPC spellcasters who have the ability to make items will probably have a long backlog of requests from far more important people than the PCs. Gaining fame and influence with factions will help a lot in jumping the queue. 
 + 
 +Using a secondary character to make items for you is a viable option.
  
  
magnimar/index.txt · Last modified: 2018/03/09 19:48 by sam