magnimar:index
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magnimar:index [2016/06/26 09:42] – sam | magnimar:index [2016/09/02 22:31] – [Ability Scores] sam | ||
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- | **Magnimar: City of Monuments** is a // | + | **Magnimar: City of Monuments** is a // |
The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level. It will also be relatively low magic compared to standard Pathfinder, with a more restricted availability of magic items. | The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level. It will also be relatively low magic compared to standard Pathfinder, with a more restricted availability of magic items. | ||
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Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set. | Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set. | ||
- | Inactive characters will gain experience as the active character does, though it will be at reduced rate. All characters will also gain experience over time. | + | Inactive characters will gain experience as the active character does, though it will be at reduced rate |
For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience. | For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience. | ||
- | ==== Class and Race Restrictions ==== | + | === Pathfinder Unchained |
+ | As well as using the // | ||
+ | |||
+ | ==== Class and Race Restrictions ==== | ||
+ | {{ : | ||
Not all classes and races will be allowed as player characters in the campaign. Over the course of the campaign, this allowed list may open up, either due to in-game actions (such as befriending a group of //Ratfolk// in the city sewers), or due to the GM becoming more comfortable with allowing them. | Not all classes and races will be allowed as player characters in the campaign. Over the course of the campaign, this allowed list may open up, either due to in-game actions (such as befriending a group of //Ratfolk// in the city sewers), or due to the GM becoming more comfortable with allowing them. | ||
- | Allowed | + | === Races === |
+ | **Allowed Races:** Human, Dwarf, Gnome, Halfling, Half-Elf. | ||
- | ===== House Rules ===== | + | Only one of a player' |
- | {{indexmenu>/ | + | === Classes === |
- | ===== Character Generation ===== | + | The following classes are allowed. Some aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids), because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners). |
- | Players can each have up to three characters defined. Only one character can be in play at once, but other characters can be used as either backups in the case of death, or as options when a particular adventure calls for a different skill set. | + | **Core Classes:** |
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- | The primary character is the one being actively played. The other characters count as secondary. To be valid, a secondary character | + | Clerics |
- | When the primary character gains XP, an additional 75% of that XP value can be split amongst your valid secondary characters. So if your primary character gets 800 XP, a secondary character also gets 600XP (or they could both get 300 XP). How much XP the primary character gets is never affected by this split. | + | **Base Classes:** |
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- | === Character Death === | + | **Hybrid Classes:** |
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- | If a character dies, then you can bring it one of your secondary characters. Even if you don't want to play two characters, having a secondary backup means you don't have to start a new character at 1st level. If you have no secondary characters to fall back on, then you're starting a new character at 1st level with 0 XP. | + | **Occult Classes:** Not at this point in time, but willing to consider. I will probably |
- | Only one of your characters can be non-human at any given time. None of them can be the same class as another. For multi-classed characters, all classes | + | Prestige classes must be gained through roleplay, not simply ' |
- | You may retire | + | It's worth taking |
==== Ability Scores ==== | ==== Ability Scores ==== | ||
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* 15 points to start with. | * 15 points to start with. | ||
- | Characters | + | Characters gain a +1 bonus to an ability every four levels. |
- | Costs after character generation for abilities above 18 follow a similar progression: | + | Gaining bonuses to low attributes may be possible from reputations. |
- | ^ Score ^ Points | + | ==== Character Death ==== |
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+ | If a character dies, then you can bring it one of your secondary characters. Even if you don't want to play two characters, having a secondary backup means you don't have to start a new character at 1st level. If you have no secondary characters to fall back on, then you're starting a new character at 1st level with 0 XP. | ||
+ | Only one of your characters can be non-human at any given time. None of them can be the same class as another. For multi-classed characters, all classes count in this restriction (so if you have a fighter/ | ||
- | ==== Races ==== | + | You may retire |
- | {{ : | + | |
- | The following races are allowed: Human, Dwarf, Gnome, Halfling, Half-Elf. | + | |
- | + | ||
- | It may be possible to encounter other races during play, and pick one up. For example, if you encounter | + | |
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- | ==== Classes ==== | + | |
- | + | ||
- | The following classes are allowed. Some aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids), because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners). | + | |
- | + | ||
- | **Core Classes:** Barbarian (Unchained), | + | |
- | + | ||
- | **Base Classes:** Alchemist, Inquisitor, Magus, Oracle, Vigilante, Witch | + | |
- | + | ||
- | **Hybrid Classes:** Arcanist, Bloodrager, Brawler, Investigator, | + | |
- | + | ||
- | **Occult Classes:** Not at this point in time, but willing to consider. I will probably bring them in as NPCs first to see how they play. | + | |
- | + | ||
- | Prestige classes must be gained through roleplay, not simply ' | + | |
==== Traits ==== | ==== Traits ==== | ||
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Hero Points will not be used. | Hero Points will not be used. | ||
- | ===== Other Things ===== | ||
- | ==== Firearms | + | ==== Magic Items ==== |
- | Nope. | + | Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule). Specific items may be available in named shops however, and if NPC spellcasters can be persuaded, they may be crafted on request. |
- | ==== Magic Items ==== | + | However, most NPC spellcasters who have the ability to make items will probably have a long backlog of requests from far more important people than the PCs. Gaining fame and influence with factions will help a lot in jumping the queue. |
+ | |||
+ | Using a secondary character to make items for you is a viable option. | ||
+ | |||
+ | === Technology | ||
- | Magic items which require a caster level higher than 3rd are not commonly | + | No gunpowder weapons or high technology will be available |
magnimar/index.txt · Last modified: 2018/03/09 19:48 by sam