User Tools

Site Tools


magnimar:index

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
magnimar:index [2016/06/26 09:49] sammagnimar:index [2018/03/09 19:48] (current) sam
Line 3: Line 3:
 {{ :magnimar_panorama.jpg?nolink |}} {{ :magnimar_panorama.jpg?nolink |}}
  
-**Magnimar: City of Monuments** is a //Pathfinder// campaign being run using [[https://www.roll20.net/|Roll20]]. The theme is a group of city based adventurers working with and against a number of factions within the city - e.g., thieves, merchants, nobles and other more unusual groups.+**Magnimar: City of Monuments** is a //Pathfinder// campaign being run using [[https://app.roll20.net/campaigns/details/604710/city-of-monuments|Roll20]]. The theme is a group of city based adventurers working with and against a number of factions within the city - e.g., thieves, merchants, nobles and other more unusual groups.
  
 The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level. It will also be relatively low magic compared to standard Pathfinder, with a more restricted availability of magic items. The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level. It will also be relatively low magic compared to standard Pathfinder, with a more restricted availability of magic items.
Line 11: Line 11:
 Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set. Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set.
  
-Inactive characters will gain experience as the active character does, though it will be at reduced rate. All characters will also gain experience over time.+Inactive characters will gain experience as the active character does, though it will be at reduced rate  (there will be no XP for killing things, but instead for achieving objectives and gaining fame and influence). All characters will also gain experience over time.
  
 For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience. For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience.
 +
 +A player has a choice either to grant 75% of gained XP to a single inactive character, or to give two inactive characters 50% each. For example, if a player has three characters, Alice, Bob and Eve, and Eve goes on an adventure and gains 1000 XP, then the player can also give Alice //or// Bob 750 XP, or give Alive //and// Bob 500 XP. In either case, Eve gains the full 1000 XP.
 +
 +=== Pathfinder Unchained ===
 +
 +As well as using the //Unchained// versions of classes, the campaign will use [[http://www.d20pfsrd.com/skills/background-skills|Background Skills]] (you get 2 skill points per level in background skills) and [[lore|Lore skills]].
  
 ==== Class and Race Restrictions ==== ==== Class and Race Restrictions ====
Line 19: Line 25:
 Not all classes and races will be allowed as player characters in the campaign. Over the course of the campaign, this allowed list may open up, either due to in-game actions (such as befriending a group of //Ratfolk// in the city sewers), or due to the GM becoming more comfortable with allowing them. Not all classes and races will be allowed as player characters in the campaign. Over the course of the campaign, this allowed list may open up, either due to in-game actions (such as befriending a group of //Ratfolk// in the city sewers), or due to the GM becoming more comfortable with allowing them.
  
-===== Races =====+=== Races ===
  
 **Allowed Races:** Human, Dwarf, Gnome, Halfling, Half-Elf. **Allowed Races:** Human, Dwarf, Gnome, Halfling, Half-Elf.
Line 25: Line 31:
 Only one of a player's characters can be non-human at any one time. The exception is when a new race becomes available - in this case a new character can be created of that race. Only one of a player's characters can be non-human at any one time. The exception is when a new race becomes available - in this case a new character can be created of that race.
  
-===== Classes =====+=== Classes ===
  
 The following classes are allowed. Some aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids), because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners). The following classes are allowed. Some aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids), because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners).
  
-**Core Classes:** Barbarian (Unchained), Bard, Cleric, Fighter, Monk (Unchained), Ranger, Rogue (Unchained), Sorcerer, Wizard+**Core Classes:**  
 +[[http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained|Barbarian (Unchained)]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/bard|Bard]] 
 +[[http://www.d20pfsrd.com/classes/core-classes/cleric|Cleric]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/fighter|Fighter]], 
 +[[http://www.d20pfsrd.com/classes/unchained-classes/monk-unchained|Monk (Unchained)]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/ranger|Ranger]], 
 +[[http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained|Rogue (Unchained)]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/sorcerer|Sorcerer]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/wizard|Wizard]]
  
-**Base Classes:** Alchemist, Inquisitor, Magus, Oracle, Vigilante, Witch+Clerics must follow a god. A cleric can't follow a vague philosophy or ideal.
  
-**Hybrid Classes:** Arcanist, Bloodrager, Brawler, Investigator, Shaman, Skald, Slayer, Warpriest+**Base Classes:**  
 +[[http://www.d20pfsrd.com/classes/base-classes/alchemist|Alchemist]],  
 +[[http://www.d20pfsrd.com/classes/base-classes/inquisitor|Inquisitor]], 
 +[[http://www.d20pfsrd.com/classes/base-classes/magus|Magus]], 
 +[[http://www.d20pfsrd.com/classes/base-classes/oracle|Oracle]], 
 +[[http://www.d20pfsrd.com/classes/base-classes/witch|Witch]] 
 + 
 +**Hybrid Classes:**  
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist|Arcanist]] 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager|Bloodrager]] 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/brawler|Brawler]] 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/investigator|Investigator]] 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/shaman|Shaman]] 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/skald|Skald]], 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/slayer|Slayer]] 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/warpriest|Warpriest]]
  
 **Occult Classes:** Not at this point in time, but willing to consider. I will probably bring them in as NPCs first to see how they play. **Occult Classes:** Not at this point in time, but willing to consider. I will probably bring them in as NPCs first to see how they play.
  
-Prestige classes must be gained through roleplay, not simply 'levelled up' to. Prestige classes cannot be taken before 6th level. Not all prestige classes will be allowed.+Prestige classes must be gained through roleplay, not simply 'levelled up' to. Not all prestige classes will be available. 
 + 
 +It's worth taking a look at the archetypes available for the various classes.
  
 ==== Ability Scores ==== ==== Ability Scores ====
Line 44: Line 76:
     * 15 points to start with.     * 15 points to start with.
  
-Characters do not gain a +1 bonus to an ability every four levels. Instead, every level after first, you gain 1 point to spend on raising ability scores using the purchase method. Costs are considered before the +2/-2 racial modifiers (so where these modifiers were put needs to have been recorded).+Characters gain a +1 bonus to an ability every four levels.
  
-Costs after character generation for abilities above 18 follow a similar progression:+Gaining bonuses to low attributes may be possible from reputations.
  
-^  Score  ^  Points +==== Character Death ====
-|   19    |    21   | +
-|   20    |    26   | +
-|   21    |    31   | +
-|   22    |    37   | +
- +
- +
-===== House Rules ===== +
- +
-{{indexmenu>/magnimar/}} +
- +
-===== Character Generation ===== +
- +
- +
-=== Character Death ===+
  
 If a character dies, then you can bring it one of your secondary characters. Even if you don't want to play two characters, having a secondary backup means you don't have to start a new character at 1st level. If you have no secondary characters to fall back on, then you're starting a new character at 1st level with 0 XP. If a character dies, then you can bring it one of your secondary characters. Even if you don't want to play two characters, having a secondary backup means you don't have to start a new character at 1st level. If you have no secondary characters to fall back on, then you're starting a new character at 1st level with 0 XP.
Line 69: Line 87:
  
 You may retire a character at any point. It will become an NPC controlled by the GM. You may retire a character at any point. It will become an NPC controlled by the GM.
- 
- 
- 
  
 ==== Traits ==== ==== Traits ====
Line 81: Line 96:
 Hero Points will not be used. Hero Points will not be used.
  
-===== Other Things ===== 
  
-==== Firearms ====+==== Magic Items ====
  
-Nope.+Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule). Specific items may be available in named shops however, and if NPC spellcasters can be persuaded, they may be crafted on request.
  
-==== Magic Items ====+However, most NPC spellcasters who have the ability to make items will probably have a long backlog of requests from far more important people than the PCs. Gaining fame and influence with factions will help a lot in jumping the queue. 
 + 
 +Using a secondary character to make items for you is a viable option. 
 + 
 +=== Technology ===
  
-Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule).+No gunpowder weapons or high technology will be available from the start.
magnimar/index.txt · Last modified: 2018/03/09 19:48 by sam