User Tools

Site Tools


magnimar:index

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
magnimar:index [2016/07/02 17:06] – [Class and Race Restrictions] sammagnimar:index [2016/07/03 17:48] sam
Line 11: Line 11:
 Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set. Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set.
  
-Inactive characters will gain experience as the active character does, though it will be at reduced rate. All characters will also gain experience over time.+Inactive characters will gain experience as the active character does, though it will be at reduced rate  (there will be no XP for killing things, but instead for achieving objectives and gaining fame and influence). All characters will also gain experience over time.
  
 For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience. For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience.
 +
 +=== Pathfinder Unchained ===
 +
 +As well as using the //Unchained// versions of classes, the campaign will use //Background Skills// (you get 2 skill points per level in background skills) and Lore skills.
  
 ==== Class and Race Restrictions ==== ==== Class and Race Restrictions ====
Line 61: Line 65:
 **Occult Classes:** Not at this point in time, but willing to consider. I will probably bring them in as NPCs first to see how they play. **Occult Classes:** Not at this point in time, but willing to consider. I will probably bring them in as NPCs first to see how they play.
  
-Prestige classes must be gained through roleplay, not simply 'levelled up' to. Prestige classes cannot be taken before 6th level. Not all prestige classes will be allowed.+Prestige classes must be gained through roleplay, not simply 'levelled up' to. Not all prestige classes will be available. 
 + 
 +It's worth taking a look at the archetypes available for the various classes.
  
 ==== Ability Scores ==== ==== Ability Scores ====
Line 98: Line 104:
 ==== Magic Items ==== ==== Magic Items ====
  
-Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule).+Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule). Specific items may be available in named shops however, and if NPC spellcasters can be persuaded, they may be crafted on request. 
 + 
 +However, most NPC spellcasters who have the ability to make items will probably have a long backlog of requests from far more important people than the PCs. Gaining fame and influence with factions will help a lot in jumping the queue. 
 + 
 +Using a secondary character to make items for you is a viable option.
  
 +=== Technology ===
  
 +No gunpowder weapons or high technology will be available from the start.
magnimar/index.txt · Last modified: 2018/03/09 19:48 by sam