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magnimar:index [2016/07/03 12:03] – [Magic Items] sammagnimar:index [2016/07/03 17:50] – [Character Generation] sam
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 **Magnimar: City of Monuments** is a //Pathfinder// campaign being run using [[https://app.roll20.net/campaigns/details/604710/city-of-monuments|Roll20]]. The theme is a group of city based adventurers working with and against a number of factions within the city - e.g., thieves, merchants, nobles and other more unusual groups. **Magnimar: City of Monuments** is a //Pathfinder// campaign being run using [[https://app.roll20.net/campaigns/details/604710/city-of-monuments|Roll20]]. The theme is a group of city based adventurers working with and against a number of factions within the city - e.g., thieves, merchants, nobles and other more unusual groups.
  
-The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level (there will be no XP for killing things). It will also be relatively low magic compared to standard Pathfinder, with a more restricted availability of magic items.+The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level. It will also be relatively low magic compared to standard Pathfinder, with a more restricted availability of magic items.
  
 ===== Character Generation ===== ===== Character Generation =====
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 Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set. Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set.
  
-Inactive characters will gain experience as the active character does, though it will be at reduced rate. All characters will also gain experience over time.+Inactive characters will gain experience as the active character does, though it will be at reduced rate  (there will be no XP for killing things, but instead for achieving objectives and gaining fame and influence). All characters will also gain experience over time.
  
 For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience. For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience.
 +
 +=== Pathfinder Unchained ===
 +
 +As well as using the //Unchained// versions of classes, the campaign will use [[http://www.d20pfsrd.com/skills/background-skills|Background Skills]] (you get 2 skill points per level in background skills) and [[lore|Lore skills]].
  
 ==== Class and Race Restrictions ==== ==== Class and Race Restrictions ====
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 Using a secondary character to make items for you is a viable option. Using a secondary character to make items for you is a viable option.
  
 +=== Technology ===
  
 +No gunpowder weapons or high technology will be available from the start.
magnimar/index.txt · Last modified: 2018/03/09 19:48 by sam