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magnimar:index [2016/07/03 12:00] – [Class and Race Restrictions] sammagnimar:index [2018/03/09 19:48] (current) sam
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 **Magnimar: City of Monuments** is a //Pathfinder// campaign being run using [[https://app.roll20.net/campaigns/details/604710/city-of-monuments|Roll20]]. The theme is a group of city based adventurers working with and against a number of factions within the city - e.g., thieves, merchants, nobles and other more unusual groups. **Magnimar: City of Monuments** is a //Pathfinder// campaign being run using [[https://app.roll20.net/campaigns/details/604710/city-of-monuments|Roll20]]. The theme is a group of city based adventurers working with and against a number of factions within the city - e.g., thieves, merchants, nobles and other more unusual groups.
  
-The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level (there will be no XP for killing things). It will also be relatively low magic compared to standard Pathfinder, with a more restricted availability of magic items.+The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level. It will also be relatively low magic compared to standard Pathfinder, with a more restricted availability of magic items.
  
 ===== Character Generation ===== ===== Character Generation =====
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 Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set. Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set.
  
-Inactive characters will gain experience as the active character does, though it will be at reduced rate. All characters will also gain experience over time.+Inactive characters will gain experience as the active character does, though it will be at reduced rate  (there will be no XP for killing things, but instead for achieving objectives and gaining fame and influence). All characters will also gain experience over time.
  
 For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience. For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience.
 +
 +A player has a choice either to grant 75% of gained XP to a single inactive character, or to give two inactive characters 50% each. For example, if a player has three characters, Alice, Bob and Eve, and Eve goes on an adventure and gains 1000 XP, then the player can also give Alice //or// Bob 750 XP, or give Alive //and// Bob 500 XP. In either case, Eve gains the full 1000 XP.
 +
 +=== Pathfinder Unchained ===
 +
 +As well as using the //Unchained// versions of classes, the campaign will use [[http://www.d20pfsrd.com/skills/background-skills|Background Skills]] (you get 2 skill points per level in background skills) and [[lore|Lore skills]].
  
 ==== Class and Race Restrictions ==== ==== Class and Race Restrictions ====
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     * 15 points to start with.     * 15 points to start with.
  
-Characters do not gain a +1 bonus to an ability every four levels. Instead, every level after first, you gain 1 point to spend on raising ability scores using the purchase method. Costs are considered before the +2/-2 racial modifiers (so where these modifiers were put needs to have been recorded).+Characters gain a +1 bonus to an ability every four levels.
  
-Costs after character generation for abilities above 18 follow a similar progression:+Gaining bonuses to low attributes may be possible from reputations.
  
-^  Score  ^  Points +==== Character Death ====
-|   19    |    21   | +
-|   20    |    26   | +
-|   21    |    31   | +
-|   22    |    37   | +
- +
- +
-=== Character Death ===+
  
 If a character dies, then you can bring it one of your secondary characters. Even if you don't want to play two characters, having a secondary backup means you don't have to start a new character at 1st level. If you have no secondary characters to fall back on, then you're starting a new character at 1st level with 0 XP. If a character dies, then you can bring it one of your secondary characters. Even if you don't want to play two characters, having a secondary backup means you don't have to start a new character at 1st level. If you have no secondary characters to fall back on, then you're starting a new character at 1st level with 0 XP.
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 ==== Magic Items ==== ==== Magic Items ====
  
-Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule).+Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule). Specific items may be available in named shops however, and if NPC spellcasters can be persuaded, they may be crafted on request. 
 + 
 +However, most NPC spellcasters who have the ability to make items will probably have a long backlog of requests from far more important people than the PCs. Gaining fame and influence with factions will help a lot in jumping the queue. 
 + 
 +Using a secondary character to make items for you is a viable option.
  
 +=== Technology ===
  
 +No gunpowder weapons or high technology will be available from the start.
magnimar/index.1467547232.txt.gz · Last modified: 2016/07/03 12:00 by sam