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magnimar:index [2016/06/26 09:28]
sam
magnimar:index [2018/03/09 19:48] (current)
sam
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 ====== City of Monuments ====== ====== City of Monuments ======
- 
-I have vague plans to run a **Pathfinder** game using Roll20. It will probably be set in the city of Magnimar, and focus on low level play. 
  
 {{ :magnimar_panorama.jpg?nolink |}} {{ :magnimar_panorama.jpg?nolink |}}
  
-The theme of the game would be a group of city dwellers working with/against a number of factions in the city, such as thieves, merchants, nobles and other more unusual groups. Needless to say, rules from //Ultimate Intrigue// are probably going to feature.+**Magnimar: City of Monuments** is a //Pathfinder// campaign being run using [[https://app.roll20.net/campaigns/details/604710/city-of-monuments|Roll20]]. The theme is a group of city based adventurers working with and against a number of factions within the city - e.g., thieves, merchants, nobles and other more unusual groups.
  
-It is expected that the level cap for the campaign will be 6th 9th level. There won'be a hard cap as such, but experience awards will tend to level outmaking progression beyond this slow.+The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level. It will also be relatively low magic compared to standard Pathfinderwith a more restricted availability of magic items.
  
-===== House Rules =====+===== Character Generation =====
  
-{{indexmenu>/pathfinder/}}+Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set.
  
-===== Character Generation =====+Inactive characters will gain experience as the active character does, though it will be at reduced rate  (there will be no XP for killing things, but instead for achieving objectives and gaining fame and influence). All characters will also gain experience over time.
  
-Players can each have up to three characters defined. Only one character can be in play at once, but other characters can be used as either backups in the case of death, or as options when a particular adventure calls for a different skill set.+For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience.
  
-The primary character is the one being actively played. The other characters count as secondaryTo be valid, a secondary character must have a namerace and class defined - though particular attributes and skills don't need to be fleshed out until they enter play.+A player has a choice either to grant 75% of gained XP to a single inactive character, or to give two inactive characters 50% eachFor exampleif player has three charactersAlice, Bob and Eve, and Eve goes on an adventure and gains 1000 XP, then the player can also give Alice //or// Bob 750 XP, or give Alive //and// Bob 500 XP. In either case, Eve gains the full 1000 XP.
  
-When the primary character gains XP, an dditional 75% of that XP value can be split amongst your valid secondary characters. So if your primary character gets 800 XP, a secondary character also gets 600XP (or they could both get 300 XP). How much XP the primary character gets is never affected by this split.+=== Pathfinder Unchained ===
  
-=== Character Death ===+As well as using the //Unchained// versions of classes, the campaign will use [[http://www.d20pfsrd.com/skills/background-skills|Background Skills]] (you get 2 skill points per level in background skills) and [[lore|Lore skills]].
  
-If a character dies, then you can bring it one of your secondary characters. Even if you don't want to play two charactershaving a secondary backup means you don't have to start new character at 1st level. If you have no secondary characters to fall back on, then you're starting a new character at 1st level with 0 XP.+==== Class and Race Restrictions ==== 
 +{{ :races.png?nolink&300|}} 
 +Not all classes and races will be allowed as player characters in the campaignOver the course of the campaignthis allowed list may open up, either due to in-game actions (such as befriending group of //Ratfolk// in the city sewers), or due to the GM becoming more comfortable with allowing them.
  
-Only one of your characters can be non-human at any given time. None of them can be the same class as another. For multi-classed characters, all classes count in this restriction (so if you have a fighter/rogue, other characters can't have fighter or rogue levels).+=== Races ===
  
-You may retire a character at any point. It will become an NPC controlled by the GM.+**Allowed Races:** Human, Dwarf, Gnome, Halfling, Half-Elf.
  
-==== Ability Scores ====+Only one of a player's characters can be non-human at any one time. The exception is when a new race becomes available - in this case a new character can be created of that race.
  
-  * Using the purchase method only. +=== Classes ===
-    * 15 points to start with.+
  
-Characters do not gain a +1 bonus to an ability every four levelsInsteadevery level after first, you gain 1 point to spend on raise ability scores using the purchase methodCosts are considered before the +2/-2 modifiers.+The following classes are allowedSome aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids)because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners).
  
-Costs after character generation for abilities above 18 follow a similar progression:+**Core Classes:**  
 +[[http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained|Barbarian (Unchained)]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/bard|Bard]],  
 +[[http://www.d20pfsrd.com/classes/core-classes/cleric|Cleric]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/fighter|Fighter]], 
 +[[http://www.d20pfsrd.com/classes/unchained-classes/monk-unchained|Monk (Unchained)]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/ranger|Ranger]], 
 +[[http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained|Rogue (Unchained)]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/sorcerer|Sorcerer]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/wizard|Wizard]]
  
-^  Score  ^  Points +Clerics must follow a god. A cleric can't follow a vague philosophy or ideal.
-|   19    |    21   | +
-|   20    |    26   | +
-|   21    |    31   | +
-|   22    |    37   |+
  
 +**Base Classes:** 
 +[[http://www.d20pfsrd.com/classes/base-classes/alchemist|Alchemist]], 
 +[[http://www.d20pfsrd.com/classes/base-classes/inquisitor|Inquisitor]],
 +[[http://www.d20pfsrd.com/classes/base-classes/magus|Magus]],
 +[[http://www.d20pfsrd.com/classes/base-classes/oracle|Oracle]],
 +[[http://www.d20pfsrd.com/classes/base-classes/witch|Witch]]
  
 +**Hybrid Classes:** 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist|Arcanist]], 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager|Bloodrager]], 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/brawler|Brawler]], 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/investigator|Investigator]], 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/shaman|Shaman]], 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/skald|Skald]],
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/slayer|Slayer]], 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/warpriest|Warpriest]]
  
-==== Races ==== +**Occult Classes:** Not at this point in time, but willing to considerI will probably bring them in as NPCs first to see how they play.
-{{ :races.png?nolink&300|}} +
-The following races are allowed: Human, Dwarf, Gnome, Halfling, Half-Elf.+
  
-It may be possible to encounter other races during playand pick one up. For example, if you encounter a tribe of Ratfolk and befriend them, one of them might be willing to tag along and join the group as a PC. Merely meeting a Tiefling in the marketplace doesn't count.+Prestige classes must be gained through roleplaynot simply 'levelled up' toNot all prestige classes will be available.
  
-==== Classes ====+It's worth taking a look at the archetypes available for the various classes.
  
-The following classes are allowed. Some aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids), because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners).+==== Ability Scores ====
  
-**Core Classes:** Barbarian (Unchained), Bard, Cleric, Fighter, Monk (Unchained), Ranger, Rogue (Unchained), Sorcerer, Wizard+  Using the purchase method only. 
 +    15 points to start with.
  
-**Base Classes:** Alchemist, Inquisitor, Magus, Oracle, Vigilante, Witch+Characters gain a +1 bonus to an ability every four levels.
  
-**Hybrid Classes:** Arcanist, Bloodrager, Brawler, Investigator, Shaman, Skald, Slayer, Warpriest+Gaining bonuses to low attributes may be possible from reputations.
  
-**Occult Classes:** Not at this point in time, but willing to consider. I will probably bring them in as NPCs first to see how they play.+==== Character Death ====
  
-Prestige classes must be gained through roleplaynot simply 'levelled up' to. Prestige classes cannot be taken before 6th level. Somesuch as the //Mystic Theurge// are simply banned.+If a character diesthen you can bring it one of your secondary characters. Even if you don't want to play two characters, having a secondary backup means you don't have to start a new character at 1st level. If you have no secondary characters to fall back onthen you're starting a new character at 1st level with 0 XP. 
 + 
 +Only one of your characters can be non-human at any given time. None of them can be the same class as another. For multi-classed characters, all classes count in this restriction (so if you have a fighter/rogue, other characters can't have fighter or rogue levels). 
 + 
 +You may retire a character at any point. It will become an NPC controlled by the GM.
  
 ==== Traits ==== ==== Traits ====
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 Hero Points will not be used. Hero Points will not be used.
  
-===== Other Things ===== 
  
-==== Firearms ====+==== Magic Items ====
  
-Nope.+Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule). Specific items may be available in named shops however, and if NPC spellcasters can be persuaded, they may be crafted on request.
  
-==== Magic Items ====+However, most NPC spellcasters who have the ability to make items will probably have a long backlog of requests from far more important people than the PCs. Gaining fame and influence with factions will help a lot in jumping the queue. 
 + 
 +Using a secondary character to make items for you is a viable option. 
 + 
 +=== Technology ===
  
-Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule).+No gunpowder weapons or high technology will be available from the start.
magnimar/index.1466933337.txt.gz · Last modified: 2016/06/26 09:28 by sam