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magnimar:index [2016/06/26 09:42]
sam
magnimar:index [2018/03/09 19:48] (current)
sam
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 {{ :magnimar_panorama.jpg?nolink |}} {{ :magnimar_panorama.jpg?nolink |}}
  
-**Magnimar: City of Monuments** is a //Pathfinder// campaign being run using [[https://www.roll20.net/|Roll20]]. The theme is a group of city based adventurers working with and against a number of factions within the city - e.g., thieves, merchants, nobles and other more unusual groups.+**Magnimar: City of Monuments** is a //Pathfinder// campaign being run using [[https://app.roll20.net/campaigns/details/604710/city-of-monuments|Roll20]]. The theme is a group of city based adventurers working with and against a number of factions within the city - e.g., thieves, merchants, nobles and other more unusual groups.
  
 The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level. It will also be relatively low magic compared to standard Pathfinder, with a more restricted availability of magic items. The aim is for a relatively low level campaign, using a non-standard experience point system so that advancement flattens after 5th level. It will also be relatively low magic compared to standard Pathfinder, with a more restricted availability of magic items.
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 Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set. Each player can have up to three characters defined, though only one character can be in play at once. Inactive characters can be simply used as a backup in case of death, or as options when a particular adventure calls for a specialist skill set.
  
-Inactive characters will gain experience as the active character does, though it will be at reduced rate. All characters will also gain experience over time.+Inactive characters will gain experience as the active character does, though it will be at reduced rate  (there will be no XP for killing things, but instead for achieving objectives and gaining fame and influence). All characters will also gain experience over time.
  
 For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience. For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience.
  
-==== Class and Race Restrictions ====+A player has a choice either to grant 75% of gained XP to a single inactive character, or to give two inactive characters 50% each. For example, if a player has three characters, Alice, Bob and Eve, and Eve goes on an adventure and gains 1000 XP, then the player can also give Alice //or// Bob 750 XP, or give Alive //and// Bob 500 XP. In either case, Eve gains the full 1000 XP.
  
 +=== Pathfinder Unchained ===
 +
 +As well as using the //Unchained// versions of classes, the campaign will use [[http://www.d20pfsrd.com/skills/background-skills|Background Skills]] (you get 2 skill points per level in background skills) and [[lore|Lore skills]].
 +
 +==== Class and Race Restrictions ====
 +{{ :races.png?nolink&300|}}
 Not all classes and races will be allowed as player characters in the campaign. Over the course of the campaign, this allowed list may open up, either due to in-game actions (such as befriending a group of //Ratfolk// in the city sewers), or due to the GM becoming more comfortable with allowing them. Not all classes and races will be allowed as player characters in the campaign. Over the course of the campaign, this allowed list may open up, either due to in-game actions (such as befriending a group of //Ratfolk// in the city sewers), or due to the GM becoming more comfortable with allowing them.
  
-Allowed Races: Human, Dwarf, Gnome, Halfling, Half-Elf.+=== Races ===
  
 +**Allowed Races:** Human, Dwarf, Gnome, Halfling, Half-Elf.
  
-===== House Rules =====+Only one of a player's characters can be non-human at any one time. The exception is when a new race becomes available - in this case a new character can be created of that race.
  
-{{indexmenu>/magnimar/}}+=== Classes ===
  
-===== Character Generation =====+The following classes are allowed. Some aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids), because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners).
  
-Players can each have up to three characters definedOnly one character can be in play at oncebut other characters can be used as either backups in the case of deathor as options when a particular adventure calls for a different skill set.+**Core Classes:**  
 +[[http://www.d20pfsrd.com/classes/unchained-classes/barbarian-unchained|Barbarian (Unchained)]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/bard|Bard]] 
 +[[http://www.d20pfsrd.com/classes/core-classes/cleric|Cleric]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/fighter|Fighter]], 
 +[[http://www.d20pfsrd.com/classes/unchained-classes/monk-unchained|Monk (Unchained)]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/ranger|Ranger]], 
 +[[http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained|Rogue (Unchained)]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/sorcerer|Sorcerer]], 
 +[[http://www.d20pfsrd.com/classes/core-classes/wizard|Wizard]]
  
-The primary character is the one being actively played. The other characters count as secondary. To be valid, a secondary character must have name, race and class defined - though particular attributes and skills don'need to be fleshed out until they enter play.+Clerics must follow god. A cleric can'follow a vague philosophy or ideal.
  
-When the primary character gains XPan additional 75% of that XP value can be split amongst your valid secondary charactersSo if your primary character gets 800 XPa secondary character also gets 600XP (or they could both get 300 XP)How much XP the primary character gets is never affected by this split.+**Base Classes:**  
 +[[http://www.d20pfsrd.com/classes/base-classes/alchemist|Alchemist]] 
 +[[http://www.d20pfsrd.com/classes/base-classes/inquisitor|Inquisitor]], 
 +[[http://www.d20pfsrd.com/classes/base-classes/magus|Magus]], 
 +[[http://www.d20pfsrd.com/classes/base-classes/oracle|Oracle]], 
 +[[http://www.d20pfsrd.com/classes/base-classes/witch|Witch]]
  
-=== Character Death ===+**Hybrid Classes:**  
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist|Arcanist]],  
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager|Bloodrager]],  
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/brawler|Brawler]],  
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/investigator|Investigator]],  
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/shaman|Shaman]],  
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/skald|Skald]], 
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/slayer|Slayer]],  
 +[[http://www.d20pfsrd.com/classes/hybrid-classes/warpriest|Warpriest]]
  
-If a character diesthen you can bring it one of your secondary characters. Even if you don't want to play two characters, having a secondary backup means you don't have to start a new character at 1st level. If you have no secondary characters to fall back on, then you're starting a new character at 1st level with 0 XP.+**Occult Classes:** Not at this point in timebut willing to consider. I will probably bring them in as NPCs first to see how they play.
  
-Only one of your characters can be non-human at any given time. None of them can be the same class as another. For multi-classed characters, all classes count in this restriction (so if you have a fighter/rogue, other characters can't have fighter or rogue levels).+Prestige classes must be gained through roleplaynot simply 'levelled up' to. Not all prestige classes will be available.
  
-You may retire character at any point. It will become an NPC controlled by the GM.+It's worth taking look at the archetypes available for the various classes.
  
 ==== Ability Scores ==== ==== Ability Scores ====
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     * 15 points to start with.     * 15 points to start with.
  
-Characters do not gain a +1 bonus to an ability every four levels. Instead, every level after first, you gain 1 point to spend on raise ability scores using the purchase method. Costs are considered before the +2/-2 modifiers.+Characters gain a +1 bonus to an ability every four levels.
  
-Costs after character generation for abilities above 18 follow a similar progression:+Gaining bonuses to low attributes may be possible from reputations.
  
-^  Score  ^  Points +==== Character Death ====
-|   19    |    21   | +
-|   20    |    26   | +
-|   21    |    31   | +
-|   22    |    37   |+
  
 +If a character dies, then you can bring it one of your secondary characters. Even if you don't want to play two characters, having a secondary backup means you don't have to start a new character at 1st level. If you have no secondary characters to fall back on, then you're starting a new character at 1st level with 0 XP.
  
 +Only one of your characters can be non-human at any given time. None of them can be the same class as another. For multi-classed characters, all classes count in this restriction (so if you have a fighter/rogue, other characters can't have fighter or rogue levels).
  
-==== Races ==== +You may retire character at any point. It will become an NPC controlled by the GM.
-{{ :races.png?nolink&300|}} +
-The following races are allowed: Human, Dwarf, Gnome, Halfling, Half-Elf. +
- +
-It may be possible to encounter other races during play, and pick one up. For example, if you encounter tribe of Ratfolk and befriend them, one of them might be willing to tag along and join the group as a PC. Merely meeting a Tiefling in the marketplace doesn't count. +
- +
-==== Classes ==== +
- +
-The following classes are allowed. Some aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids), because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners). +
- +
-**Core Classes:** Barbarian (Unchained), Bard, Cleric, Fighter, Monk (Unchained), Ranger, Rogue (Unchained), Sorcerer, Wizard +
- +
-**Base Classes:** Alchemist, Inquisitor, Magus, Oracle, Vigilante, Witch +
- +
-**Hybrid Classes:** Arcanist, Bloodrager, Brawler, Investigator, Shaman, Skald, Slayer, Warpriest +
- +
-**Occult Classes:** Not at this point in time, but willing to considerwill probably bring them in as NPCs first to see how they play. +
- +
-Prestige classes must be gained through roleplay, not simply 'levelled up' to. Prestige classes cannot be taken before 6th level. Some, such as the //Mystic Theurge// are simply banned.+
  
 ==== Traits ==== ==== Traits ====
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 Hero Points will not be used. Hero Points will not be used.
  
-===== Other Things ===== 
  
-==== Firearms ====+==== Magic Items ====
  
-Nope.+Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule). Specific items may be available in named shops however, and if NPC spellcasters can be persuaded, they may be crafted on request.
  
-==== Magic Items ====+However, most NPC spellcasters who have the ability to make items will probably have a long backlog of requests from far more important people than the PCs. Gaining fame and influence with factions will help a lot in jumping the queue. 
 + 
 +Using a secondary character to make items for you is a viable option. 
 + 
 +=== Technology ===
  
-Magic items which require a caster level higher than 3rd are not commonly available anywhere (using the 75% chance rule).+No gunpowder weapons or high technology will be available from the start.
magnimar/index.1466934165.txt.gz · Last modified: 2016/06/26 09:42 by sam