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magnimar:index [2016/07/03 12:06]
sam [City of Monuments]
magnimar:index [2018/03/09 19:48] (current)
sam
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 For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience. For an inactive character to gain experience, it must have a name, gender, race and class defined. It isn't necessary to detail the character beyond this until it is actually used in play, but it allows that character to start gaining experience.
 +
 +A player has a choice either to grant 75% of gained XP to a single inactive character, or to give two inactive characters 50% each. For example, if a player has three characters, Alice, Bob and Eve, and Eve goes on an adventure and gains 1000 XP, then the player can also give Alice //or// Bob 750 XP, or give Alive //and// Bob 500 XP. In either case, Eve gains the full 1000 XP.
 +
 +=== Pathfinder Unchained ===
 +
 +As well as using the //Unchained// versions of classes, the campaign will use [[http://www.d20pfsrd.com/skills/background-skills|Background Skills]] (you get 2 skill points per level in background skills) and [[lore|Lore skills]].
  
 ==== Class and Race Restrictions ==== ==== Class and Race Restrictions ====
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     * 15 points to start with.     * 15 points to start with.
  
-Characters do not gain a +1 bonus to an ability every four levels. Instead, every level after first, you gain 1 point to spend on raising ability scores using the purchase method. Costs are considered before the +2/-2 racial modifiers (so where these modifiers were put needs to have been recorded). +Characters gain a +1 bonus to an ability every four levels.
- +
-Costs after character generation for abilities above 18 follow a similar progression: +
- +
-^  Score  ^  Points +
-|   19    |    21   | +
-|   20    |    26   | +
-|   21    |    31   | +
-|   22    |    37   |+
  
 +Gaining bonuses to low attributes may be possible from reputations.
  
-=== Character Death ===+==== Character Death ====
  
 If a character dies, then you can bring it one of your secondary characters. Even if you don't want to play two characters, having a secondary backup means you don't have to start a new character at 1st level. If you have no secondary characters to fall back on, then you're starting a new character at 1st level with 0 XP. If a character dies, then you can bring it one of your secondary characters. Even if you don't want to play two characters, having a secondary backup means you don't have to start a new character at 1st level. If you have no secondary characters to fall back on, then you're starting a new character at 1st level with 0 XP.
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 Using a secondary character to make items for you is a viable option. Using a secondary character to make items for you is a viable option.
  
 +=== Technology ===
  
 +No gunpowder weapons or high technology will be available from the start.
magnimar/index.1467547568.txt.gz · Last modified: 2016/07/03 12:06 by sam