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magnimar:lore [2016/06/26 15:04] – created sammagnimar:lore [2016/10/16 16:18] sam
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 ===== Knowledge Skills ===== ===== Knowledge Skills =====
 +
 +Note that a //Gather Information// check can be used instead of most knowledge skills using Diplomacy, however this takes longer (at least an hour, maybe a day) and also lets people know that you're seeking out this information.
  
 ==== Local ==== ==== Local ====
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 //Knowledge (Local)// will no longer provide any knowledge about the local area. It's primary purpose will be primarily three fold: //Knowledge (Local)// will no longer provide any knowledge about the local area. It's primary purpose will be primarily three fold:
   * Knowing about humanoids (humans, elves, goblins, etc). As before, it can be used to determine general weaknesses of opponents. It will also be used to identify humanoid tracks, in conjunction with //Survival//.   * Knowing about humanoids (humans, elves, goblins, etc). As before, it can be used to determine general weaknesses of opponents. It will also be used to identify humanoid tracks, in conjunction with //Survival//.
-  * Streetwise. Dealing with humanoid populations, both overt and covert. It won't tell you where the local thieves guild is, but will tell you where it's likely to be, and where would be best to go to find out. It may be used in conjunction with //Diplomacy// for gather information checks, or selling stolen loot.+  * Streetwise. Dealing with humanoid populations, both overt and covert. It won't tell you where the local thieves guild is, but will tell you where it's likely to be, and where would be best to go to find out. It may be used in conjunction with //Diplomacy// for gather information checks, or selling stolen loot. Some of this would also be covered by //Profession: Burglary//.
   * Urban navigation. Finding short cuts, recognising the type of neighbourhood you are in, or even finding your way around a goblin (humanoid) cave system.   * Urban navigation. Finding short cuts, recognising the type of neighbourhood you are in, or even finding your way around a goblin (humanoid) cave system.
  
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 It can also be used to find your way around places such as sewers. It can also be used to find your way around places such as sewers.
 +
 +Breaking into buildings would also be covered by //Profession: Burglary//.
  
 ===== Common Lore Skills ===== ===== Common Lore Skills =====
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 Generally, the broader the skill, the harder it is, or answers will be less specific. Generally, the broader the skill, the harder it is, or answers will be less specific.
  
-==== Lore Magnimar ====+==== LoreMagnimar ====
  
 General knowledge about the city. It is an umbrella skill for the other Magnimar lore skills. It is highly recommended that this is taken. General knowledge about the city. It is an umbrella skill for the other Magnimar lore skills. It is highly recommended that this is taken.
  
-==== Lore (District) ====+==== Lore(District) ==== 
 + 
 +Lore about a particular district in Magnimar. These are: Alabaster, Beacon's Point, Capital, Dockway, Keystone, Lowcleft, Naos, Ordellia, Underbridge. These will generally give knowledge similar to that of //Lore:Magnimar//, but the DC is at least 5 lower within their speciality, and 10 higher outside of it. 
 + 
 +They can be used to know the local streets. A DC 15 check will allow you to know the layout of the local streets, and DC 20 knows specific information. //Not sure how this would work in the game.// 
 + 
 +==== Lore: (Underworld) ==== 
 + 
 +Knowledge about the various criminal organisations in and around Magnimar. 
 + 
 +==== Lore: Lost Coast ==== 
 + 
 +The region around south western Varisia, including the Magnimar hinterlands, Sandpoint and Devil's Platter. 
  
-Lore about a particular district in Magnimar. These are: Alabaster, Beacon's Point, Capital, Dockway, Keystone, Lowcleft, Naos, Ordellia, Underbridge. 
-  
  
magnimar/lore.txt · Last modified: 2016/12/24 22:39 by sam