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magnimar:movement [2019/02/09 13:45] sammagnimar:movement [2019/02/10 18:08] sam
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 A falling creature moves vertically downwards at a speed of 600ft in the first round, and 2,000ft in subsequent rounds. A falling creature moves vertically downwards at a speed of 600ft in the first round, and 2,000ft in subsequent rounds.
  
-Once you begin falling, it's a //Fly// DC 10 check to recover, but you are considered to have been //plummeting// the previous round.+Once you begin falling, it's a //Fly// DC 10 check to recover, but you are considered to have been //plummeting// at high speed the previous round (see below).
  
 ==== Vertical Movement ==== ==== Vertical Movement ====
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 | Make a quadruple move when descending                | 40* | | Make a quadruple move when descending                | 40* |
  
-* If this is attempted two rounds in a row, difficulty increases by +5 each round and become //fatigued// if fail. +* If this is attempted two rounds in a row, difficulty increases by +5 each round and you become //fatigued// if you fail. Once //fatigued//, you cannot try to make triple or quadruple moves. 
 + 
 +If you try to make a triple or quadruple move and you fail, then you must move at full double speed in the direction you intended.
  
 **Descending** means descending at a 45° angle or greater (i.e. you descend at least as far as you move horizontally). If you did a triple or faster descent in the previous round, you must descend at least a distance equal to your base move rate. **Descending** means descending at a 45° angle or greater (i.e. you descend at least as far as you move horizontally). If you did a triple or faster descent in the previous round, you must descend at least a distance equal to your base move rate.
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   * DC 30: Hover after a fast descent.   * DC 30: Hover after a fast descent.
  
-**Plummeting** means descending directly down, no more than 5' horizontal movement per 30' of vertical movement. I f you plummeted at more than double speed, then the following round, you must descend at full double speed downwards (you can take advantage of the free horizontal movement if you wish).+**Plummeting** means descending directly down, no more than 5' horizontal movement per 30' of vertical movement. I f you plummeted at more than double speed, then the following round, you must descend at full double speed downwards, and need to move horizontally at least half this distance.
  
   * DC 10: Descend less than full double speed.   * DC 10: Descend less than full double speed.
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 Add +10 to the DC if you don't also move horizontally at least half as far as you descend. Add +10 to the DC if you don't also move horizontally at least half as far as you descend.
- 
  
 If you hit the ground (or a wall) because you were unable to pull out of a triple or quadruple speed descent or plummet, then you cannot make a fly check to negate the damage. If you hit the ground (or a wall) because you were unable to pull out of a triple or quadruple speed descent or plummet, then you cannot make a fly check to negate the damage.
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 An //Old White Dragon// has a fly speed of 200ft with a //Fly// skill of +12. It is 800ft above its prey, and decides to plummet directly down to it. It makes a DC 20 plummet check, so drops 600ft, leaving it 200ft up. An //Old White Dragon// has a fly speed of 200ft with a //Fly// skill of +12. It is 800ft above its prey, and decides to plummet directly down to it. It makes a DC 20 plummet check, so drops 600ft, leaving it 200ft up.
  
-The following round, it tries to pull up. To come to a stop on the ground is a single move of 200ft, which is less than a double move so requires a DC 10 fly check (which it will make automatically).+The following round, it tries to pull up. To come to a stop on the ground is a single move of 200ft, which is less than a double move so requires a DC 10 fly check (which it will make automatically). Unless it also moves at least 100ft horizontally though, then the check will be DC 20.
  
-If the dragon moved  
magnimar/movement.txt · Last modified: 2019/04/24 21:54 by sam