magnimar:spells
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magnimar:spells [2016/07/24 18:40] – sam | magnimar:spells [2016/10/29 10:51] – sam | ||
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===== Spells ===== | ===== Spells ===== | ||
+ | |||
+ | ==== Undercasting Spells ==== | ||
+ | |||
+ | Any spell with a I, II, III... suffix can be undercast at the lower level version. This means that a spellcaster like a Sorcerer only needs to know the highest level Summon Monster they can possibly cast, but can cast it using a lower level spell slot. So if they know Summon Monster III, they can cast it as Summon Monster II if they want to, without needing to use a lower level slot of known spells. | ||
==== Arcane Spells ==== | ==== Arcane Spells ==== | ||
- | Free spells gained when going up a level must be taken from the //Core Rulebook//. | + | Free spells gained when going up a level must be //Common// spells |
Other spells must be purchased (or obtained via ' | Other spells must be purchased (or obtained via ' | ||
- | ^ Source | + | ^ Source |
- | | Core Rulebook | + | | Core Rulebook |
- | | Non-Core Rulebook | + | | Non-Core Rulebook |
- | | Other Paizo Source | Rare | x5 | | + | | Other Paizo Source | Rare | x5 |
- | | Non-Paizo Source | + | | Non-Paizo Source |
- | This doesn' | + | This doesn' |
+ | |||
+ | === Gaining Spells === | ||
+ | |||
+ | //Common// spells automatically gained when going up a level are gained immediately after a night' | ||
+ | |||
+ | Wizards and other book learners can learn other spells by spending time studying and researching them. | ||
+ | |||
+ | If you have a copy of a spell in a scroll or a spell book, you must first decipher the spell. This requires either the use of //Read Magic// (in which case the process is automatic, and takes 1 minute per spell level), or a // | ||
+ | |||
+ | Learning a spell you have a deciphered copy of takes 1 day per spell level, and requires a Spellcraft DC 15 + level of the spell. If you fail, then you must wait until gaining another rank in // | ||
+ | |||
+ | If you don't have a copy of the spell, then you need to research the spell. It takes 1 week per spell level, and the cost is 100gp per level of the spell in materials. You need to make a Spellcraft check equal to 15 + 2 x level of the spell, modified by rarity. If you fail, you lose the money and the time. You can try again, and get a cumulative +1 for each previous attempt at that spell. | ||
+ | |||
+ | == Sorcerers == | ||
+ | |||
+ | Sorcerer' | ||
+ | |||
+ | If you have a deciphered copy of a non-Common spell scroll (not a spell book) prior to going up a level, then you may automatically learn that spell when you select your spells when levelling up. The scroll is consumed in this process as you ' | ||
+ | |||
+ | Sorcerers are unable to invent or research non-common spells they haven' | ||
+ | |||
+ | You may also get an option to retrain an existing known spell to a rarer one when retraining. The trainer needs to have the spell you want. | ||
==== Divine Spells ==== | ==== Divine Spells ==== | ||
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Armour is limited to half the armour bonus (rounded up), to a maximum of +5. | Armour is limited to half the armour bonus (rounded up), to a maximum of +5. | ||
+ | |||
+ | ===== Raise Dead ===== | ||
+ | |||
+ | If a character is raised from the dead using //Raise Dead//, // | ||
+ | |||
+ | This assumes humans. Halflings and Half-elves have a x2 multiplier to the roll, Gnomes and Dwarves x3 and Elves x5. The multiplier applies to the raised and the raiser independently. | ||
+ | |||
+ | This means people are generally unwilling to //raise// someone unless there' |
magnimar/spells.txt · Last modified: 2016/12/10 11:53 by sam