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myths:index [2012/12/08 23:08] sammyths:index [2012/12/08 23:13] sam
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 ====== Myths ====== ====== Myths ======
  
-//Myths// is a fantasy game system I designed and used +//Myths// is a fantasy game system I designed and used back in the early 1990s. It started because I had got annoyed with 2nd Edition AD&D, and decided to clean up that system. In the end, I had 'cleaned up' most of the rules to the point where the end result bore no resemblance to AD&D.
-back in the early 1990s. It started because I had got +
-annoyed with 2nd Edition AD&D, and decided to clean up +
-that system. In the end, I had 'cleaned up' most of the +
-rules to the point where the end result bore no resemblance +
-to AD&D.+
  
 +The system was used in my [[/kythe/index|Land of Kythe]] setting.
  
 +I dropped Myths soon after leaving university, and started work on Yags, in an attempt to get away from the complexity of the Myths system. It is clunky in places, but overall worked quite well. It's one of the few systems I know of which scales down as well as up.
  
-The system was used in my //Land of Kythe// setting.+The game is now released under the BSD-like license, and the PDFs are available for download here. The original source files no longer exist, and even if they did they would be unreadable to most people since they were produced using //Impression Publisher// on //RISC OS//.
  
- +  * {{:myths:myths.pdf|Myths Core Rules}} 
- +  * {{:myths:magic.pdf|Myths Magic}} 
-I dropped Myths soon after leaving university, and started +  * {{:myths:spells.pdf|Myths Spell Lists}} 
-work on Yags, in an attempt to get away from the complexity +  * {{:myths:equipment.pdf|Myths Equipment Guide}} 
-of the Myths systemIt is clunky in places, but overall +  * {{:myths:weapons.pdf|Myths Weapon Guide}} 
-worked quite wellIt's one of the few systems I know of +  * {{:myths:herbs.pdf|Myths Herbs and Poisons}}
-which scales down as well as up.+
  
  
myths/index.txt · Last modified: 2012/12/08 23:16 by sam