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pathfinder [2016/04/10 10:10] sampathfinder [2021/02/17 11:11] (current) sam
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 ====== Pathfinder ====== ====== Pathfinder ======
  
-I have vague plans to run a **Pathfinder** game using Roll20It will probably be set in the city of Magnimar, and focus on low level play.+//This website uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.// 
 + 
 +==== Other Campaign Diaries ==== 
 + 
 +  [[https://blog.notasnark.net/tag/rotrl|Rise of the Runelords]] - GM Notes on my Rise of the Runelords campaign 
 +  [[https://blog.notasnark.net/tag/serpents-skull|Serpent's Skull Adventure Path]] - Player diary for Serpent's Skull 
 +  * [[https://blog.notasnark.net/tag/strangeaeons|Strange Aeons Adventure Path]] - Player diary for Strange Aeons 
 + 
 + 
 +===== The City of Monuments ===== 
 + 
 +This is a Pathfinder campaign I ran set in **Magnimar**, with modifications for a more low fantasy, urban campaign setting. 
 + 
 +{{ :magnimar_panorama.jpg?nolink |}} 
 + 
 +The theme of the game would be a group of city dwellers working with/against a number of factions in the city, such as thieves, merchants, nobles and other more unusual groups. Needless to say, rules from //Ultimate Intrigue// are probably going to feature. 
 + 
 +It is expected that the level cap for the campaign will be 6th - 9th level. There won't be a hard cap as such, but experience awards will tend to level out, making progression beyond this slow. 
 + 
 +===== House Rules ===== 
 + 
 +{{indexmenu>/pathfinder/}}
  
 ===== Character Generation ===== ===== Character Generation =====
 +
 +Players can each have up to three characters defined. Only one character can be in play at once, but other characters can be used as either backups in the case of death, or as options when a particular adventure calls for a different skill set.
 +
 +The primary character is the one being actively played. The other characters count as secondary. To be valid, a secondary character must have a name, race and class defined - though particular attributes and skills don't need to be fleshed out until they enter play.
 +
 +When the primary character gains XP, an dditional 75% of that XP value can be split amongst your valid secondary characters. So if your primary character gets 800 XP, a secondary character also gets 600XP (or they could both get 300 XP). How much XP the primary character gets is never affected by this split.
 +
 +=== Character Death ===
 +
 +If a character dies, then you can bring it one of your secondary characters. Even if you don't want to play two characters, having a secondary backup means you don't have to start a new character at 1st level. If you have no secondary characters to fall back on, then you're starting a new character at 1st level with 0 XP.
 +
 +Only one of your characters can be non-human at any given time. None of them can be the same class as another. For multi-classed characters, all classes count in this restriction (so if you have a fighter/rogue, other characters can't have fighter or rogue levels).
 +
 +You may retire a character at any point. It will become an NPC controlled by the GM.
  
 ==== Ability Scores ==== ==== Ability Scores ====
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   * Using the purchase method only.   * Using the purchase method only.
     * 15 points to start with.     * 15 points to start with.
 +
 +Characters do not gain a +1 bonus to an ability every four levels. Instead, every level after first, you gain 1 point to spend on raise ability scores using the purchase method. Costs are considered before the +2/-2 modifiers.
 +
 +Costs after character generation for abilities above 18 follow a similar progression:
 +
 +^  Score  ^  Points  ^
 +|   19    |    21   |
 +|   20    |    26   |
 +|   21    |    31   |
 +|   22    |    37   |
 +
  
  
 ==== Races ==== ==== Races ====
 +{{ :races.png?nolink&300|}}
 +The following races are allowed: Human, Dwarf, Gnome, Halfling, Half-Elf.
  
-The following races are allowed: HumanDwarfElfGnome, Halfling, Half-Elf, Half-Orc.+It may be possible to encounter other races during playand pick one up. For exampleif you encounter a tribe of Ratfolk and befriend themone of them might be willing to tag along and join the group as a PC. Merely meeting a Tiefling in the marketplace doesn't count.
  
 ==== Classes ==== ==== Classes ====
  
-All those in the Core bookplus others to be determined.+The following classes are allowed. Some aren't either because they probably won't fit into the style of the game (e.g. Paladins and Druids), because they focus on rules I don't want to bring in (e.g. Gunslingers) or because I don't want the hassle of them in Roll20 (e.g. Summoners). 
 + 
 +**Core Classes:** Barbarian (Unchained)Bard, Cleric, Fighter, Monk (Unchained), Ranger, Rogue (Unchained), Sorcerer, Wizard 
 + 
 +**Base Classes:** Alchemist, Inquisitor, Magus, Oracle, Vigilante, Witch 
 + 
 +**Hybrid Classes:** Arcanist, Bloodrager, Brawler, Investigator, Shaman, Skald, Slayer, Warpriest 
 + 
 +**Occult Classes:** Not at this point in time, but willing to consider. I will probably bring them in as NPCs first to see how they play. 
 + 
 +Prestige classes must be gained through roleplay, not simply 'levelled up' to. Prestige classes cannot be taken before 6th level. Some, such as the //Mystic Theurge// are simply banned.
  
-No: Swashbuckler, Gunslinger+==== Traits ====
  
-APG: MagusWarpriest, Witch+Human characters may start with up to 3 background traits. Non-humans may take a racial traitplus up to two other traits.
  
-ACG: Arcanist, Skald, Slayer+==== Hero Points ====
  
-Prestige classes must be gained through roleplay, not simply 'levelled up' to. Prestige classes cannot be taken before 6th level.+Hero Points will not be used.
  
 ===== Other Things ===== ===== Other Things =====
pathfinder.1460283032.txt.gz · Last modified: 2016/04/10 10:10 by sam