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roleplaying

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Roleplaying Systems

I've designed a number of tabletop roleplaying games over the years, the last two of which are available here. My gaming experience started with the Fighting Fantasy books, then I moved onto AD&D and D&D. Then AD&D 2nd Edition came out, and soon after that we started playing other game systems.

Original Systems

Yet Another Game System

YAGS is my current system of choice, and is a fully GPL'd tabletop roleplaying game. I started designing it in 1995, and it's been used on and off since then. Currently, I'm focusing on modern and science fiction, but it started life as a fantasy game system for my new campaign world. It's relatively generic, but is designed to be modular rather than having a single set of rules.

The system has its own site, which can be found at https://yags-rpg.net/.

Myths

Myths was the system that I wrote after I fell out with AD&D. It was designed to fit my AD&D campaign world at the time, so started very similar to AD&D in feel. It had no character classes and levels, a highly flexible magic system and used a roundless combat system.

It has some details here.

The Dark Wheel

This was a system I wrote whilst at school which didn't get very far. As the name suggests, it was based on the Elite computer game, using a system a bit like Rolemaster. I have no records of this system.

Fighting Fantasy Multiplayer

The first ever true roleplaying game I played was one I wrote based on the Fighting Fantasy game books. I was ten or eleven at the time, and it was a mishmash of Doctor Who, Star Wars and Raiders of the Lost Ark. It was probably very similar to FF, but used the idea of me taking the part of the book, and the other players running through whatever adventure I came up with.

Then someone brought in Advanced Dungeons and Dragons and we all moved to that.

Other Games

roleplaying.1567979681.txt.gz · Last modified: 2019/09/08 21:54 by sam