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traveller:adventures:organisations

Organisations

What is going on? There is a chain of organisations trying to gain a foothold in the region, attempting financial and political gain for themselves. Not all the organisations are fully aware of each other, and not all are in agreement about how to do things, or what the final aim is. However, they all see each other as currently useful.

The direct manipulator is at Sansterre, and is Healthy Microtech. They are a multi-national corporation on the world, and is currently propping up the government (a Democracy). They are non-Imperium, but are trying to break into Imperium markets by investing in a number of companies.

Cargo Liberation Movement

Pirates, acting out of Elphintrax. They are reasonably sociable, and try to remain a good reputation in terms of not harming passengers and crew if they surrender quickly.

Main target is high value cargo, but also take part in weapon and drug smuggling to worlds where such items are restricted.

Silver Panthers

High tech criminal organisation. Specialise in selling information and illegal VR games such as Damage. Their base is not known - if they even have one - and there is a possibility that they may be simply a loosely affiliated group of like minded individuals, rather than an organisation as such.

Gundamoor Goons

Violent group of pirates who specialise in stealing starships. They are believed to be 200 strong, operating out of Blezon. Their base is believed to be around Blezon Beta, though searches have failed to uncover it. The world itself is a Mad-max style anarchy.

Grecorn Medical Entertainment Consumables

Based at Grecorn, produce entertainment drugs.

traveller/adventures/organisations.txt · Last modified: 2015/02/04 22:40 by 127.0.0.1