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traveller:gallery [2014/01/17 13:41] samtraveller:gallery [2014/01/17 13:44] (current) – [The Traveller Galaxy] sam
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 The following show images of the main sectors of the Imperium. The dark region is the Great Rift, and the second shot is looking straight across it. The following show images of the main sectors of the Imperium. The dark region is the Great Rift, and the second shot is looking straight across it.
  
-{{:traveller:snapshots:allworlds1.png?direct&200|}} +{{:traveller:snapshots:allworlds1.png?direct&300|}} 
-{{:traveller:snapshots:allworlds2.png?direct&200|}} +{{:traveller:snapshots:allworlds2.png?direct&300|}} 
-{{:traveller:snapshots:allworlds3.png?direct&200|}}+{{:traveller:snapshots:allworlds3.png?direct&300|}}
  
 ===== The Etre system ===== ===== The Etre system =====
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 [[http://mapcraft.sourceforge.net|Mapcraft]] - we use hex tiles for the map, which show up at low resolution. These first images are lower resolution to speed up testing. They include a couple of barren worlds, a Pelagic world and an early attempt at a Gaian world. [[http://mapcraft.sourceforge.net|Mapcraft]] - we use hex tiles for the map, which show up at low resolution. These first images are lower resolution to speed up testing. They include a couple of barren worlds, a Pelagic world and an early attempt at a Gaian world.
  
-{{:traveller:snapshots:first-world?direct&200|}}+{{:traveller:snapshots:first-world.png?direct&200|}} 
 +{{:traveller:snapshots:first-world2.png?direct&200|}} 
 +{{:traveller:snapshots:pelagic1.png?direct&200|}} 
 +{{:traveller:snapshots:pelagic2.png?direct&200|}} 
 +{{:traveller:snapshots:gaian1.png?direct&200|}} 
 +{{:traveller:snapshots:gaian2.png?direct&200|}}
  
-[[snapshots/first-world.png|]] -  +Since the above screenshots were taken, I've totally rewritten the rendering engine (it now uses a diamond-square algorithm for generating a fractal landscape with square tiles) so that it is much faster, and produces potentially better results.
-[[snapshots/first-world2.png|]] -  +
-[[snapshots/pelagic1.png|]] -  +
-[[snapshots/pelagic2.png|]] -  +
-[[snapshots/gaian1.png|]] -  +
-[[snapshots/gaian2.png|]] - +
  
 +It's currently limited to Gaian type worlds, and doesn't yet handle the poles properly. The following images show a warm EoGaian world with a large surface ocean.
  
-Since the above screenshots were taken, I've totally +{{:traveller:snapshots:pamraeltan:north.jpg?direct&150|}} 
-rewritten the rendering engine (it now uses a +{{:traveller:snapshots:pamraeltan:south.jpg?direct&150|}} 
-diamond-square algorithm for generating a fractal +{{:traveller:snapshots:pamraeltan:east.jpg?direct&150|}} 
-landscape with square tiles) so that it is much faster, +{{:traveller:snapshots:pamraeltan:west.jpg?direct&150|}}
-and produces potentially better results.+
  
- 
- 
-It's currently limited to Gaian type worlds, and 
-doesn't yet handle the poles properly. The following 
-images show a warm EoGaian world with a large surface 
-ocean. 
- 
- 
- 
-[[snapshots/pamraeltan/north.jpg|]] -  
-[[snapshots/pamraeltan/south.jpg|]] -  
-[[snapshots/pamraeltan/east.jpg|]] -  
-[[snapshots/pamraeltan/west.jpg|]] -  
  
  
traveller/gallery.1389966089.txt.gz · Last modified: 2014/01/17 13:41 by sam