Web Spinner
Web Spinner is a human name for the I'Sred*Ni missile frigate, designed to get in close and overwhelm the enemy with missile salvos. When they began incursions against the Stormhaven Republic, they used large numbers of nuclear missiles. However, the massive point defences of the Stormhaven ships which were designed to counter this, and later nuclear damper technology, meant they have switched to multi-warhead missiles in an attempt to overwhelm enemy defences.
The I'Sred*Ni are less reliant on computer systems than many human polities are, and their larger ships lack a large computer core and many of the advanced software packages which might be expected for ships of their technology level. However, they have a natural gift for mathematics, which partially makes up for this.
I'sred*Ni are also telepathic, and have a group mind of sorts, which greatly improves communication throughout the ship.
2,400t TL 12 design
MASS | 2,400 | HULL | 1,056 | Armour | 6 |
---|---|---|---|---|---|
Thrust | 7 | Jump | 3 | Power | - |
Critical Threshold | 10 (ignores turrets and barbettes) | ||||
950, 844, 739, 633, 528, 422, 316, 211, 105 |
TL 12 | I'Sred*Ni Web Spinner | TONs | Power | MCr |
---|---|---|---|---|
Hull | 2,400 tons, Close Structure | - | 480 | 90 |
Radiation Shielding | - | - | 50 | |
Superior Stealth | - | - | 2,000 | |
Armour | Crystaliron, 6 | 180 | - | 27 |
M-Drive | Thrust 7 | 168 | 1,680 | 240 |
J-Drive | Jump 3 | 185 | 720 | 233 |
Power Plant | TL 12 Fusion | 200 | -3,000 | |
Jump Fuel | 3 Parsecs | 600 | - | |
8 weeks Operation | 50 | - | ||
Fuel Scoop | - | - | ||
Fuel Processors TL11 (30/t) | 20 | 40 | ||
Bridge | Main bridge | 60 | - | |
Sensor Station x 4 | 8 | - | 1 | |
Computers | Computer/20/fib/bis | - | - | 10 |
Jump Control/3 | - | - | 0.2 | |
Electronic Warfare/1 [10] | - | - | 15 | |
Screen Optimiser [10] | - | - | 5 | |
Sensors | Improved (Densitometer, Jammers, Lidar, Radar) +1 | 3 | 4 | 4.3 |
Weapons | 6 x Small Particle Bays | 300 | 180 | |
6 x Small Missile Bays | 300 | 30 | ||
12 x Double Turrets (Beam + Plasma) | 12 | 100 | 80 | |
Staterooms | 30 x Double rooms | 120 | - | |
12 x Cold Berth | 6 | 1 | 0.6 | |
Common areas | 25 | - | - | |
Systems | Medical Bay | 4 | - | |
Nuclear Dampers x10 | 100 | 200 | 100 |
Total: 2,240t
The turrets are double turrets, which mount a single beam laser (Long Range) and a plasma gun. They can't both be fired in the same round, but tend to switch between point defence and anti-ship rolls as needed.
Weapons
Weapon System | Beam Turret x12 | Plasma Turret x 12 | Small Particle Bays x6 | Small Missile Bays x6 |
---|---|---|---|---|
Attack | 2d6 + 6 | 3d | 2d6 + 4 | 2d6 + 2 + Smart |
Range | Long | Medium | Very Long | Distant |
Damage | 1d6 | 3d6 | 6d6[HY] + Radiation | 6d6 |
Crew and Operations
Typical Skills
Typical CEI: 7
- Tactics (Naval) +2
- Pilot +2
- Astrogation +3
- Gunnery +2
- Engineering +2
- Electronics +2
I'Sred*Ni get a +1 bonus when using Gunner and Electronics skills.
System Checks
Electronics Warfare
Improved Sensors (+1)
Software: Electronic Warfare +1
Detection: 2d6 + 4
Electronics Warfare: 2d6 + 5
Small Particle Bays
6 x Small Bays Gunner (Bay) +2, with DEX +1, racial +1
Attack: 2d6 + 4
Range: Very Long (50,000km)
Damage: 6d6 + Radiation
Small Missile Bays
6 x Small Bays, Multi-Warhead missiles
Attack: 2d6 + (Number of Missiles) + (Smart TL 11)
Range: Distant (300,000km)
Damage: 3d6
Beam Turrets
12 x Small Turrets Gunner (Turret) +2, with DEX +1, racial +1
Attack: 2d6 + 8
Range: Long (25,000km)
Damage: 1d6
Plasma Turrets
12 x Small Turrets Gunner (Turret) +2, with DEX +1, racial +1
Attack: 2d6 + 4
Range: Medium (10,000km)
Damage: 3d6