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traveller:goldenage:starships:jump_tender

Jump Tender

Designed to carry other ships through jump space.

50,000t

MASS 50,000 HULL 27,500 Armour 0
Thrust 1 Jump 4 Power 16,500
TL 14 Jump Tender TONs Power MCr
Hull 50,000 tons, Close Structure - 10,000 2,500
M-Drive Thrust 1 (-30% size) 350 5,000 1,500
J-Drive Jump 4 (reduced fuel, -5%) 5,005 20,000 8,250
Power Plant Fusion, (-20% size, 16,500) 880 -16,500 1,375
High Efficiency Batteries (20,400) 340 - 68
Fuel Jump Fuel, J-4 19,000 - -
Power Planet Fuel, 4 weeks 88 - -
Bridge 60 - 250
Staterooms Standard x 160 (crew) 640 - 80
Docking Bays Full Hanger, 10,000 of craft 20,000 - 4,000
Cargo 2,000t 2,000 - -

Total cost (so far): MCr18,023 (MCr1,500/month running costs)

190 Engineers 50 Mechanics 25 Administrators 3 Medics 20 officers

Crew costs: 959,500/month

Cost Effectiveness

Assume that it can buy fuel at half price because it's buying in bulk, and has its own fuel providers it can use at several worlds. For a J-4 trip, it's using 19,000t of fuel, at Cr250 - a total of Cr4,750,000.

It can carry 10,000t of craft, and assume it charges by the tonne, so at full load that's Cr475/t.

Let's say it charges Cr150/t/parsec. That's triple what a ship normally pays, but it's quicker.

It may also make money by taking freight. That's normally paid at Cr7,000/tonne. That's potentially MCr14. So even with half a cargo hold, it pays for travel and anything it makes from carrying ships is a bonus.

Ships it carry can also carry cargo, so though it's expensive, they can probably normally offset costs by taking freight themselves.

It stays 3 days at each port, refuelling and loading cargo and ships.

traveller/goldenage/starships/jump_tender.txt · Last modified: 2021/03/27 16:21 by sam