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traveller:goldenage:tech [2020/12/17 22:11] samtraveller:goldenage:tech [2020/12/17 22:26] sam
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 ===== Tech Levels ===== ===== Tech Levels =====
  
-I'm used to technology levels in GURPS, which are a bit different to those in Traveller, so I've clarified things here for my own use, for what a typical culture of a given tech level would be like.+I'm used to technology levels in GURPS, which are a bit different to those in Traveller, so I've clarified things here for my own use, for what a typical culture of a given tech level would be like. A basic overview is available in the [[https://wiki.travellerrpg.com/Technology_Level|Traveller Wiki]], but I'm trying to pull together multiple sources to get a comprehensive list of technology.
  
 Note that I assume that a Tech Level is pretty much what a world can produce or at least maintain itself, not necessarily what is available. A world on a major trade route will tend to have easy access to whatever technology is available on neighbouring worlds, at least for small scale commercial items. Note that I assume that a Tech Level is pretty much what a world can produce or at least maintain itself, not necessarily what is available. A world on a major trade route will tend to have easy access to whatever technology is available on neighbouring worlds, at least for small scale commercial items.
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 Larger freestanding holographic images are possible, models in shop window or full 3D vids. Larger freestanding holographic images are possible, models in shop window or full 3D vids.
 +
 +100% communication coverage on a world is pretty common, unblocked by buildings or terrain.
 +
  
 === 11 (B) - Fusion+ === === 11 (B) - Fusion+ ===
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 Large building-sized free standing holograms are possible. Streets are full of holographic advertising, building fronts will tend to display whatever they desire, though they are obviously holographic in nature. Large building-sized free standing holograms are possible. Streets are full of holographic advertising, building fronts will tend to display whatever they desire, though they are obviously holographic in nature.
  
 +==== Mid Interstellar ====
 +
 +
 +=== 12 (C) - Sophisticated Robots ===
 +
 +Cheap power and efficient gravitics means that it's just as easy to build a flying building as it is one sat on the ground. Cities may be a mixture of tower blocks and floater plates carrying whole districts. Realistic looking holograms can be used for advertising or art.
  
 +Travel across a world, and into orbit, is trivial and common place. Commuting to orbit (or to ground) on a daily basis is not unusual. Grav belts are easy to obtain, the only thing restricting their use is that it's far more comfortable to sit in an air car.
  
 +Cybernetics is reliable, and looks just like the real thing. Skill augmentation is possible, and people will be seen with head jacks for plugging in new skills.
  
 +Humanoid robots are becoming practical, though they are obviously robotic in nature. They are more often housed in military or industrial shells rather than true humanoid shells.
  
  
traveller/goldenage/tech.txt · Last modified: 2020/12/19 22:33 by sam