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traveller:index [2020/05/13 22:02]
sam
traveller:index [2020/10/09 10:13] (current)
sam
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-{{ :traveller:traveller.jpg?nolink |}}+{{ :traveller:traveller-heading.png?nolink |Traveller}}
  
 ====== Traveller ====== ====== Traveller ======
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 Spanning tens of thousands of star systems, the Imperium of humanity is a vast and complex web of politics, trade and military might all of which is defined by the physics of jump travel. There is no FTL communication except by sending a courier, and even the fastest couriers are limited to 6 parsecs/week. Spanning tens of thousands of star systems, the Imperium of humanity is a vast and complex web of politics, trade and military might all of which is defined by the physics of jump travel. There is no FTL communication except by sending a courier, and even the fastest couriers are limited to 6 parsecs/week.
  
-The Traveller described here isn't entirely canonand there are some changes to the way things work in order to better fit the type of background wantMostly the contents are based on GURPS Traveller, which itself is based on Classic Traveller+There is a mix of different Traveller resources here. Initiallyit was focused on my own take on a Traveller-like setting for my YAGS RPG, but that is being moved to the [[https://yags-rpg.net/settings/traveller|YAGS site]], and the content here is being reserved for more standard Traveller. 
 + 
 +There is also material over on [[https://blog.notasnark.net/tag/traveller|my blog]]. 
 + 
 +===== Campaigns ===== 
 + 
 +don't have much experience with Traveller, but I'm currently running two different campaigns 
 + 
 +  * [[https://yags-rpg.net/settings/traveller|YAGS Traveller]] - I ran a short campaign using **YAGS**, based on the **GURPS Traveller** backgroundback in 2006 or so. I have no notes on this, except it as focused on a Black Ops group working for the Imperium. 
 +  * [[https://blog.notasnark.net/tag/islandsintherift|Islands in the Rift]] - My current weekly campaign on Roll20, using Mongoose Traveller 2nd Edition, and based in the Islands subsector. 
 +  * [[https://blog.notasnark.net/tag/worldsreach|World's Reach]] - A new monthly campaign with players we met at WorldCon split between Europe and the Far East. Based in the Trojan Reach. This is also using Mongoose Traveller. 
 + 
 +===== Golden Age ===== 
 + 
 +[[./goldenage/index|{{:traveller:traveller-goldenage-icon.png?nolink&80 |}}]] 
 + 
 +My [[./goldenage/index|Golden Age]] resources are designed for the 3rd Imperium, circa 1105, primarily based around Mongoose Traveller 2nd edition. They are pretty standard Traveller, and should be fairly system agnostic and hopefully useful to any type of Traveller campaign. 
 + 
 +It includes ship designs, maps, equipment, background details and notes which are generic across all of my campaigns. Some of the information will be published first on my blog. 
 + 
 +===== Mapping and World Generation ===== 
 + 
 +[[/worldgen/index|{{:traveller:goldenage:systems:reft:gloire_vi.png?nolink&80 |}}]]
  
-===== Mapping ===== 
  
 The main Traveller project is to map all the worlds of the Imperium and surrounding systems. By map the worlds I mean provide surface maps and descriptions for the planets and moons of each star system. I'm estimating that this will be in the order of a million planets. The main Traveller project is to map all the worlds of the Imperium and surrounding systems. By map the worlds I mean provide surface maps and descriptions for the planets and moons of each star system. I'm estimating that this will be in the order of a million planets.
  
-{{ :traveller:colonies.png?nolink |}} 
  
 More details on the mapping project are available at [[/worldgen/index]]. If you want to see some very early work I did see the [[gallery]] or the [[classification]] page. More details on the mapping project are available at [[/worldgen/index]]. If you want to see some very early work I did see the [[gallery]] or the [[classification]] page.
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 Some of the more generic changes are to do with technology and space combat. The former because I prefer to delay some of the more 'magical' aspects of Traveller technology, the latter because I wanted a more action oriented take on space combat. Some of the more generic changes are to do with technology and space combat. The former because I prefer to delay some of the more 'magical' aspects of Traveller technology, the latter because I wanted a more action oriented take on space combat.
  
-  * [[techlevels]] +
-  * [[spacecombat]]+
   * [[spacecraft]]   * [[spacecraft]]
-  * [[jump]] 
  
 ===== Resources ===== ===== Resources =====
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   * [[/traveller/resources/index]]   * [[/traveller/resources/index]]
  
 +
 +[[https://www.farfuture.net/FFEFairUsePolicy2008.pdf|The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2008 Far Future Enterprises."]]
traveller/index.1589407325.txt.gz · Last modified: 2020/05/13 22:02 by sam