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Traveller

Traveller

Spanning tens of thousands of star systems, the Imperium of humanity is a vast and complex web of politics, trade and military might all of which is defined by the physics of jump travel. There is no FTL communication except by sending a courier, and even the fastest couriers are limited to 6 parsecs/week.

The Traveller described here isn't entirely canon, and there are some changes to the way things work in order to better fit the type of background I want. Mostly the contents are based on GURPS Traveller, which itself is based on Classic Traveller. However, recently I've started running some Mongoose Traveller, and my notes for these sessions are available on the blog or in the campaign section.

Campaigns

I don't have much experience with Traveller, but I'm currently running two different campaigns

  • YAGS Traveller - I ran a short campaign using YAGS, based on the GURPS Traveller background, back in 2006 or so. I have no notes on this, except it as focused on a Black Ops group working for the Imperium.
  • Islands in the Rift - My current weekly campaign on Roll20, using Mongoose Traveller 2nd Edition, and based in the Islands subsector.
  • World's Reach - A new monthly campaign with players we met at WorldCon split between Europe and the Far East. Based in the Trojan Reach.

Golden Age

My Golden Age resources are designed for the 3rd Imperium, circa 1105, primarily based around Mongoose Traveller 2nd edition.

Golden Age

Mapping

The main Traveller project is to map all the worlds of the Imperium and surrounding systems. By map the worlds I mean provide surface maps and descriptions for the planets and moons of each star system. I'm estimating that this will be in the order of a million planets.

More details on the mapping project are available at WorldGen. If you want to see some very early work I did see the Celestia Gallery or the Planetary Classification page.

Changes

Some of the more generic changes are to do with technology and space combat. The former because I prefer to delay some of the more 'magical' aspects of Traveller technology, the latter because I wanted a more action oriented take on space combat.

Resources

traveller/index.1601987466.txt.gz · Last modified: 2020/10/06 12:31 by sam