User Tools

Site Tools


traveller:lowtech

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
traveller:lowtech [2014/04/27 11:25] samtraveller:lowtech [2014/04/27 21:09] (current) sam
Line 27: Line 27:
 Trade with TL 0 civilisations is rarely worthwhile, for not only do they lack any concept of what they want, they have little to offer. Pretty much anything that the can produce themselves is both readily available on other worlds, and of such poor quality that no-one else wants it. Trade with TL 0 civilisations is rarely worthwhile, for not only do they lack any concept of what they want, they have little to offer. Pretty much anything that the can produce themselves is both readily available on other worlds, and of such poor quality that no-one else wants it.
  
-However, there are many goods which a TL 0 society would find useful, from basic medicines, synthetic clothing and artistic items to metal tools and weapons. Neolithic societies may be interested in firearms, and will quickly learn how to use them, though will be unable to manufacture their own.+However, there are many goods which a TL 0 society would find useful, from basic medicines, synthetic clothing and artistic items to metal tools and weapons. Neolithic societies may be interested in firearms, and will quickly learn how to use them, though will be unable to manufacture their own. It's even known for them to use advanced laser rifles, or navigation and communication systems.
  
 Most TL 0 worlds are useful as sources of raw materials - wood, animal products and mineral deposits can be easily strip mined since any natives will not be able to object. Most TL 0 worlds are useful as sources of raw materials - wood, animal products and mineral deposits can be easily strip mined since any natives will not be able to object.
  
 +==== Societies ====
 +
 +=== Paleolithic Nomads ===
 +
 +**Trade Codes:** Poor, Non-Agricultural, Non-Industrial, Low Population
 +
 +The only products they produce are animal products and stone weapons. Are generally not worth trading with, though such worlds may have mining outposts on them operated by off world companies. These will generally have their own supplies, but may be interested in non-standard goods.
 +
 +=== Mesolithic Nomads ===
 +
 +**Trade Codes:** Poor, Non-Agricultural, Non-Industrial, Low Population
 +
 +Similar to //Paleolithic Nomads//, and are rarely worth dealing with.
 +
 +=== Neolithic Nomads ===
 +
 +**Trade Codes:** Poor, Non-Agricultural, Non-Industrial, Low Population
 +
 +As for other TL 0 nomadic peoples.
 +
 +=== Neolithic Tribes ===
 +
 +**Trade Codes:** Poor, Non-Agricultural, Non-Industrial, Low Population
 +
 +Settled tribes, practising primitive farming. Note that they still count as Non-Agricultural due to being subsistence farmers. They don't produce enough produce to make off world trade worthwhile.
 +
 +However, they do have a need for a wider range of trade goods, especially agricultural implements.
 +
 +=== Neolithic City States ===
 +
 +**Trade Codes:** Poor, Non-Agricultural, Non-Industrial, Low Population
 +
 +Primitive city states, making heavy use of farming to feed their growing population. Tend to be dictatorships or theocracies, and the powers that be may be interested in goods that can help control their populations.
 + 
 ===== TL 1 : The Bronze Age ===== ===== TL 1 : The Bronze Age =====
  
traveller/lowtech.1398597940.txt.gz · Last modified: 2014/04/27 11:25 by sam