User Tools

Site Tools


worldgen:masks

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
worldgen:masks [2019/08/25 21:15] – created samworldgen:masks [2021/01/01 17:24] (current) sam
Line 3: Line 3:
 ===== Jump Masks ===== ===== Jump Masks =====
  
-{{ :worldgen:jump_mask.png?direct&300|}}+{{ :worldgen:jump_mask.png?direct&300|Shows the jump mask for planets and stars in a system}}
  
 A //Jump Mask// is the region around an astronomical body that prevents FTL jumps due to the gravitational field. In classic //Traveller//, a jump mask is 100 diameters of the object. However, this breaks for highly massive objects such as white dwarfs or neutron stars, since they will have very small diameters, but a gravitational field equivalent to a main sequence star. A //Jump Mask// is the region around an astronomical body that prevents FTL jumps due to the gravitational field. In classic //Traveller//, a jump mask is 100 diameters of the object. However, this breaks for highly massive objects such as white dwarfs or neutron stars, since they will have very small diameters, but a gravitational field equivalent to a main sequence star.
Line 16: Line 16:
 ===== Jump Shadows ===== ===== Jump Shadows =====
  
-{{ :worldgen:jump_shadow.png?direct&300|}}+{{ :worldgen:jump_shadow.png?direct&300|Shows jump shadow from the perspective of a system at X+1}}
 The //jump shadow// includes regions of the system obscured by the presence of a jump mask. It isn't possible to jump directly across a jump mask, so even a mask extends 1 AU around a star, even if you are 2 AU from the star you can't jump to a point 2 AU on the direct opposite of the star since it will be in shadow. The //jump shadow// includes regions of the system obscured by the presence of a jump mask. It isn't possible to jump directly across a jump mask, so even a mask extends 1 AU around a star, even if you are 2 AU from the star you can't jump to a point 2 AU on the direct opposite of the star since it will be in shadow.
  
Line 23: Line 23:
 **WorldGen** can work out such shadows from the point of view of neighbouring systems, and show which parts of a system can be jumped to directly, and which can't. **WorldGen** can work out such shadows from the point of view of neighbouring systems, and show which parts of a system can be jumped to directly, and which can't.
  
 +{{ :worldgen:jump_shadow_2.png?direct&300|Jump shadow of Gas Giants}}
 +
 +===== Asteroid Belts =====
 +
 +It is currently assumed that asteroid belts have no effect on jump masking. This may change at a later point.
  
worldgen/masks.1566767758.txt.gz · Last modified: 2019/08/25 21:15 by sam