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worldgen:nomenclature [2019/07/26 19:13] samworldgen:nomenclature [2019/07/26 22:03] (current) sam
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-{{ :worldgen:galactic_navigation.jpg?nolink&200|}} 
 ====== Nomenclature ====== ====== Nomenclature ======
 +{{ :worldgen:galactic_navigation.jpg?nolink&200|}}
  
 In order to navigate, measure, record and tax anything in the galaxy it's useful to be able to give a label to it. If those labels are consistent, so that the same label always means the same thing, then all the better. For this reason, the naming of things has always been important, and a standard form of nomenclature for describing where things are has arisen which is described below. In order to navigate, measure, record and tax anything in the galaxy it's useful to be able to give a label to it. If those labels are consistent, so that the same label always means the same thing, then all the better. For this reason, the naming of things has always been important, and a standard form of nomenclature for describing where things are has arisen which is described below.
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   * //Trailing// is opposite the direction of galactic spin, and is generally to the 'right' on galactic maps.   * //Trailing// is opposite the direction of galactic spin, and is generally to the 'right' on galactic maps.
  
-There is also //Up// and //Down//, but these are not often used.+There is also //Up// and //Down//, but since most galactic maps are effectively two dimensional, these terms aren'often used.
  
 ===== Sectors ===== ===== Sectors =====
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 The 0,0 sector is named 'Sector 1'. All other sectors also have a number, and this is counted by spiralling out away from 'Sector 1', going to (0,-1) 'Sector 2', then (1,1) for 'Sector 3' and so on. The diagram below shows the starting pattern. The 0,0 sector is named 'Sector 1'. All other sectors also have a number, and this is counted by spiralling out away from 'Sector 1', going to (0,-1) 'Sector 2', then (1,1) for 'Sector 3' and so on. The diagram below shows the starting pattern.
  
-|  25  |  10  |  11  |  12  |  13  | +|  **25** (-2,-2)  |  **10** (-1,-2)  |  **11** ( 0,-2)  |  **12** ( 1,-2)  |  **13** ( 2,-2)  | 
-|  24  |    |    |  3    14  | +|  **24** (-2,-1)    **9** (-1,-1)    **2** ( 0,-1)  |  **3** ( 1,-1)   |  **14** ( 2,-1)  | 
-|  23  |    |    |  4    15  | +|  **23** (-2, 0)    **8** (-1, 0)    **1** ( 0, 0)  |  **4** ( 1, 0)   |  **15** ( 2, 0)  | 
-|  22  |    |    |  5    16  | +|  **22** (-2, 1)    **7** (-1, 1)    **6** ( 0, 1)  |  **5** ( 1, 1)   |  **16** ( 2, 1)  | 
-|  21  |  20  |  19  |  18  |  17  |+|  **21** (-2, 2)  |  **20** (-1, 2)  |  **19** ( 0, 2)  |  **18** ( 1, 2)  |  **17** ( 2, 2)  |
  
-Sectors further away from the Core will have higher numbers.+Sectors further away from the Core will have higher numbers. The most explored and populated sectors will also have a local name, such as 'Core', 'Deep Rift' or 'Spinward Suns'. For such sectors, the local name is nearly always used except in the most official legal documentation.
  
 ===== Stars ===== ===== Stars =====
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 Internally, these are treated as moons, though the term 'planetoid' is normally used. Internally, these are treated as moons, though the term 'planetoid' is normally used.
 +
 +==== Rogue Planets ====
 +
 +Some systems consist entirely of a single rogue planet which orbits no star. Such systems aren't normally included on star maps, since they have no impact on jump travel and are nearly always officially uninhabited.
 +
 +In such a case, the planet is named "Name Zero".
worldgen/nomenclature.1564168414.txt.gz · Last modified: 2019/07/26 19:13 by sam