User Tools

Site Tools


worldsreach:intro

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
worldsreach:intro [2020/12/22 19:04] – created samworldsreach:intro [2020/12/22 21:32] (current) sam
Line 17: Line 17:
   * Moving between star systems is via a Jump Drive. A Jump always takes one week, regardless of distance travelled. It can take a year to travel across the entire Imperium.   * Moving between star systems is via a Jump Drive. A Jump always takes one week, regardless of distance travelled. It can take a year to travel across the entire Imperium.
   * FTL communication is not possible except by sticking a message on a ship and sending the ship.   * FTL communication is not possible except by sticking a message on a ship and sending the ship.
-  * Given the communication time lag, there are layers of nobility who rule local regions in the name of the Emperor. +  * Given the communication time lag, there are layers of nobility who rule local regions in the name of the Emperor. Individual worlds tend to be self governing, and the Imperium (and its nobility) stay out of it, only managing the space (and trade) between worlds.
-  * Individual worlds tend to be self governing, and the Imperium (and its nobility) stay out of it.+
   * There are half a dozen or so major Races, each with their own empires. Some are friendly with the Imperium, some aren't. There are dozens of minor races.   * There are half a dozen or so major Races, each with their own empires. Some are friendly with the Imperium, some aren't. There are dozens of minor races.
  
Line 26: Line 25:
   * Laser guns are common, but so are guns that use simple bullets. Some people (especially nobles) even carry swords - they tend to not make holes in starship hulls.   * Laser guns are common, but so are guns that use simple bullets. Some people (especially nobles) even carry swords - they tend to not make holes in starship hulls.
   * Traveller was written in the 1970s, so computers tend to be quite limited. Human-like AIs are rumoured, but few people have ever seen one.   * Traveller was written in the 1970s, so computers tend to be quite limited. Human-like AIs are rumoured, but few people have ever seen one.
-  * Cybernetics is possible, but generally only to fix injuries. This is not a cyberpunk setting (but given the tens of thousands of worlds, there could be worlds with such a setting).+  * Cybernetics is possible, but generally only to fix injuries. This is not a cyberpunk setting (but given the tens of thousands of worlds, there are individual worlds with such a setting).
  
 ===== Characters ===== ===== Characters =====
  
 You are citizens of the Third Imperium, a massive empire of humanity spanning thousands of star systems. You are close to the border of Imperium space, close to the Aslan Hierate. The Aslan are one of the major races, a species of cat-like humanoids who have a culture based on honour and conquest. You are citizens of the Third Imperium, a massive empire of humanity spanning thousands of star systems. You are close to the border of Imperium space, close to the Aslan Hierate. The Aslan are one of the major races, a species of cat-like humanoids who have a culture based on honour and conquest.
 +
 +You're also close to the Great Rift, a region with sparse star density, which makes it a good barrier between you and the Imperial core worlds.
 +
 +You're also not that far from the //Sword Worlds// (think vikings in space), and the Zhodani Consulate. The Zhodani are another Empire of humans who have embraced psionics - pretty much everyone has telepathy in one form or another (psionics is effectively outlawed in the Imperium).
 +
 +Another reasonably common alien race are the Vargr - humanoids uplifted from wolves when the Ancients took them from Earth 300,000 years ago and who have since created their own space faring empire, though they have a (well deserved) reputation of being pirates.
  
 For character generation, pick a background and pick a career. For character generation, pick a background and pick a career.
Line 45: Line 50:
  
 You grew up in a relatively civilised environment such as a city on a mid or high tech world. You learned how to make a living, rather than surviving in a hostile environment. You grew up in a relatively civilised environment such as a city on a mid or high tech world. You learned how to make a living, rather than surviving in a hostile environment.
 +
 +=== Fringe ===
 +
 +You grew up in a //Metropolis// or on a //Developed World// or //Space Habitat//, but you were one of those on the edge of society, living either as a criminal or in an environment were crime and violence was common.
  
 === Metropolis === === Metropolis ===
worldsreach/intro.1608663841.txt.gz · Last modified: 2020/12/22 19:04 by sam