yags:index
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yags:index [2012/12/12 22:01] – sam | yags:index [2015/08/31 10:38] – sam | ||
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- | //**YAGS** is another game system//, with a moderately crunchy set of rules designed to give a gritty cinematic style of play suitable for modern day, fantasy or science fiction genres. **YAGS** has been around for over fifteen | + | //**YAGS** is another game system//, with a moderately crunchy set of rules designed to give a gritty cinematic style of play suitable for modern day, fantasy or science fiction genres. **YAGS** has been around for over twenty |
**YAGS** is not designed to be a lightweight set of rules, but has been streamlined to try and keep it no more complex than it needs to be without sacrificing rules flavour. So though it's a lot more complicated than something like //Fudge//, it's not as complicated as //GURPS//. | **YAGS** is not designed to be a lightweight set of rules, but has been streamlined to try and keep it no more complex than it needs to be without sacrificing rules flavour. So though it's a lot more complicated than something like //Fudge//, it's not as complicated as //GURPS//. | ||
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**YAGS** has been used to run a number of different games in a variety of settings and genres: | **YAGS** has been used to run a number of different games in a variety of settings and genres: | ||
- | * A low fantasy setting which was originally designed over 15 years ago specifically for YAGS. | + | * A low fantasy setting which was originally designed over 20 years ago specifically for YAGS. |
* A science fiction game set in the universe of //Babylon 5//. | * A science fiction game set in the universe of //Babylon 5//. | ||
* Modern horror adventures. | * Modern horror adventures. | ||
* A version of Yags was specifically written for a campaign set in the Harn fantasy setting, replicating the magic system of that world. | * A version of Yags was specifically written for a campaign set in the Harn fantasy setting, replicating the magic system of that world. | ||
* The most recent campaign has been set in the // | * The most recent campaign has been set in the // | ||
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- | Yags is a | ||
- | [[http:// | ||
- | game system, released under the terms of the | ||
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- | [[http:// | ||
- | You are free to download, modify and redistribute Yags as | ||
- | long as your modifications are also released under the GPL. | ||
- | The preferred source format for Yags is | ||
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- | [[http:// | ||
- | and the source can be found | ||
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- | [[http:// | ||
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===== Style ===== | ===== Style ===== | ||
- | + | YAGS aims to be simple, but also aims to capture certain | |
- | + | ||
- | Yags aims to be simple, but also aims to capture certain | + | |
flavours of the real world using rules where necessary. | flavours of the real world using rules where necessary. | ||
It is not as simple as games which aim to be simple, and | It is not as simple as games which aim to be simple, and | ||
represents a lot of things with hard numbers. | represents a lot of things with hard numbers. | ||
- | + | YAGS can be deadly, and even the greatest hero can be | |
- | + | ||
- | Yags can be deadly, and even the greatest hero can be | + | |
felled by a well aimed bullet or unseen sword thrust. | felled by a well aimed bullet or unseen sword thrust. | ||
However, an experienced character which is played | However, an experienced character which is played | ||
intelligently can cause carnage on a large scale just | intelligently can cause carnage on a large scale just | ||
as Beatrix Kiddo, Azumi or Conan can. | as Beatrix Kiddo, Azumi or Conan can. | ||
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===== System ===== | ===== System ===== | ||
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The core system makes use of a simple task resolution | The core system makes use of a simple task resolution | ||
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against a target number to see if you succeed. The more | against a target number to see if you succeed. The more | ||
you succeed by, the better the result. | you succeed by, the better the result. | ||
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A typical professional will have an // | A typical professional will have an // | ||
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skill of around 12-14. This means that there is a huge | skill of around 12-14. This means that there is a huge | ||
gap between standard characters and exceptional heroes. | gap between standard characters and exceptional heroes. | ||
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===== Current Status ===== | ===== Current Status ===== | ||
- | + | The most current version of YAGS is version 0.7. It was last used to run an SF campaign set in GDW' | |
- | + | [[/traveller/|Traveller]]. Rules for modern combat, vehicles and spacecraft are the areas which are the focus for this setting. | |
- | The most current version of Yags is version 0.7. It is | + | |
- | currently being used to run an SF campaign set in GDW's | + | |
- | + | ||
- | [[traveller|Traveller | + | |
- | Rules for modern combat, vehicles and spacecraft are the | + | |
- | areas which are the focus for this setting. | + | |
- | required some work on planet generation software for the | + | |
- | automatic creation of | + | |
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- | [[/ | + | |
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- | + | ||
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- | The | + | |
- | [[rules|current set of rules]] - are | + | |
- | all available online in both HTML and PDF formats. | + | |
- | + | ||
yags/index.txt · Last modified: 2019/08/11 15:42 by sam