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blog:20150830_descent_into_the_depths [2015/08/30 15:11] – created samblog:20150830_descent_into_the_depths [2015/08/31 10:10] (current) sam
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-After getting sidetracked to deal with a Scarlet Brotherhood Necromancer (and then sidetracked to find a way to destroy the //Eye of Vecna//), the party of now (mostly) Epic Level adventurers have begun their //Descent into the Depths of the Earth// in our weekly **Roll20** D&D 3.5 game.+After getting sidetracked to deal with a Scarlet Brotherhood Necromancer (and then sidetracked to find a way to destroy the //Eye of Vecna//), the party of now (mostly) Epic Level adventurers have begun their //Descent into the Depths of the Earth// in our weekly **Roll20** [[../hestmark/|D&D 3.5 game]].
  
 Many months ago they dealt with an uprising of giants and goblins which had been engineered by the Drow Priestess Jhultana. She was dealt with, though they found mention of someone called Eclavdra of House Eilservs who was apparently managing it all from a location deep in the underdark. Having now dealt with all other business, they are now heading town the wide tunnel they discovered beneath the goblin caves. Many months ago they dealt with an uprising of giants and goblins which had been engineered by the Drow Priestess Jhultana. She was dealt with, though they found mention of someone called Eclavdra of House Eilservs who was apparently managing it all from a location deep in the underdark. Having now dealt with all other business, they are now heading town the wide tunnel they discovered beneath the goblin caves.
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 The Druid (shapechanged into various creatures, including beholders and pit fiends) drove off reinforcements, and the Drow High Priestess in charge of the checkpoint was defeated with a single very unlucky fear save (she rolled a '1' when facing the Druid-Pit Fiend) just before she was going to rip the wizard apart with her tentacle rod. The Druid (shapechanged into various creatures, including beholders and pit fiends) drove off reinforcements, and the Drow High Priestess in charge of the checkpoint was defeated with a single very unlucky fear save (she rolled a '1' when facing the Druid-Pit Fiend) just before she was going to rip the wizard apart with her tentacle rod.
  
-In the end, the checkpoint was secured with only one party death (the rogue, who's ring of blinking failed him just before a much needed //Mass Heal//) and a couple of near deaths. It was one of the toughest fights in a long time, and could have easily resulted in a lot more deaths, if not a TPK.+In the end, the checkpoint was secured with only one party death (the rogue, who's ring of blinking failed him just before a much needed //Mass Heal//) and a couple of near deaths. It was one of the toughest fights in a while, and could have easily resulted in a lot more deaths, if not a TPK if things had gone slightly differently.
  
 They now have a charmed Drow female, a blinded Drow male and an epic-level intelligent tentacle rod that very much wants to kill them, as well as a heavily fortified Drow checkpoint to explore. They now have a charmed Drow female, a blinded Drow male and an epic-level intelligent tentacle rod that very much wants to kill them, as well as a heavily fortified Drow checkpoint to explore.
blog/20150830_descent_into_the_depths.1440947485.txt.gz · Last modified: 2015/08/30 15:11 by sam