blog:20151025_hook_mountain_massacre
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The fighter in particular feels way overpowered for the sort of foes they are going up against. The fight with the Gruals was particularly easy with most of them going down in one round, and though some of the ogres in Fort Rannick could hit hard, they also went down quite quickly. Standard ogres were pretty irrelevant (the majority being taken out with a single fireball). | The fighter in particular feels way overpowered for the sort of foes they are going up against. The fight with the Gruals was particularly easy with most of them going down in one round, and though some of the ogres in Fort Rannick could hit hard, they also went down quite quickly. Standard ogres were pretty irrelevant (the majority being taken out with a single fireball). | ||
- | The most dangerous critter in the whole adventure was the construct at Skull Crossing, which came close to TPKing the party. The biggest surprise was that the party failed to open the floodgates on the dam, mostly because they really didn't want to use the Thassilonian device. Shortly afterwards the dam burst, wiping out Turtleback Ferry (they had fortunately removed everyone' | + | The most dangerous critter in the whole adventure was the construct at Skull Crossing, which came close to TPKing the party, even though this didn't feel like it was meant to be hard. The biggest surprise was that the party failed to open the floodgates on the dam, mostly because they really didn't want to use the Thassilonian device. Shortly afterwards the dam burst, wiping out Turtleback Ferry (they had fortunately removed everyone' |
They completed the adventure though, slaying Barl and finding the hint to take them back to Sandpoint. However, they aren't quite viewed as heroes by the locals. | They completed the adventure though, slaying Barl and finding the hint to take them back to Sandpoint. However, they aren't quite viewed as heroes by the locals. | ||
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This third part of the path felt a lot more of a straightforward hack and slash than the previous two, with the exception of the sudden moral quandary at the dam that I really wasn't expecting given how the characters had been played previously. It's also starting to suffer from the old D&D problem of power creep, and even though everyone has core classes, the differences between the character builds are starting to become very apparent (the fighter is the strongest character, the cleric the weakest, with the thief and sorcerer somewhere in the middle). | This third part of the path felt a lot more of a straightforward hack and slash than the previous two, with the exception of the sudden moral quandary at the dam that I really wasn't expecting given how the characters had been played previously. It's also starting to suffer from the old D&D problem of power creep, and even though everyone has core classes, the differences between the character builds are starting to become very apparent (the fighter is the strongest character, the cleric the weakest, with the thief and sorcerer somewhere in the middle). | ||
- | I'll probably run the 4th adventure at some point (maybe next year), though I don't have a burning desire to continue things right now. | + | I'll probably run the 4th adventure |
- | Next up for our weekly gaming, we areprobably | + | Next up for our weekly gaming, we are probably |
blog/20151025_hook_mountain_massacre.1445795440.txt.gz · Last modified: 2015/10/25 17:50 by sam