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blog:20170226_pathfinder_factions [2017/02/26 14:05] samblog:20170226_pathfinder_factions [2017/02/26 14:12] (current) sam
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 The awards will tend to follow a theme for each faction though - some might provide access to equipment, others to retraining or just to information or physical aid. The awards will tend to follow a theme for each faction though - some might provide access to equipment, others to retraining or just to information or physical aid.
  
-//Serpent's Run// gives access to "A Daily Jog", which allows a character to retrain their hit points. //The Shucked Oyster// provides "A spanking, a spanking" which allows reputation to be traded for experience points. //The Dome of the Savoured Sting// provides "Between the sheets", which grants a bonus on a gather information check.+Amongst the unlocked awards so far, //Serpent's Run// gives access to "A Daily Jog", which allows a character to retrain their hit points. //The Shucked Oyster// provides "A spanking, a spanking" which allows reputation to be traded for experience points. //The Dome of the Savoured Sting// provides "Between the sheets", which grants a bonus on a gather information check.
  
 So far characters have only unlocked the first level on several factions, but the first few adventures are geared towards introducing them to a number of the more important ones in the city. As they get to work with different factions, they might decide that some are more useful than others and try to get involved more with one over another. It's also possible that a high reputation with one faction might be viewed negatively by a rival, so doing work for //The Law// might mean you are less likely to get work from various criminal groups. So far characters have only unlocked the first level on several factions, but the first few adventures are geared towards introducing them to a number of the more important ones in the city. As they get to work with different factions, they might decide that some are more useful than others and try to get involved more with one over another. It's also possible that a high reputation with one faction might be viewed negatively by a rival, so doing work for //The Law// might mean you are less likely to get work from various criminal groups.
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 There are also other differences between the factions. Some pay more than others for jobs, or are more (or less) likely to tell the whole truth about quests. //The Streets// can't afford to pay much, since it's requests for aid from the common folk, but their needs are generally simple and relatively safe, and having a good reputation with the townsfolk is always useful. //Serpent's Run// may be more interested in characters going out and capturing dangerous monsters for them to use in the arena, but only pay on success. There are also other differences between the factions. Some pay more than others for jobs, or are more (or less) likely to tell the whole truth about quests. //The Streets// can't afford to pay much, since it's requests for aid from the common folk, but their needs are generally simple and relatively safe, and having a good reputation with the townsfolk is always useful. //Serpent's Run// may be more interested in characters going out and capturing dangerous monsters for them to use in the arena, but only pay on success.
  
-It's basically a mechanical bonus to supplement the role playing side of interactions between the characters and the environment they're in, and give as GM a framework to try and provide some consistency in what the NPC factions are doing.+It's basically a mechanical bonus to supplement the role playing side of interactions between the characters and the environment they're in, and give me as GM a framework to try and provide some consistency in what the NPC factions are doing.
  
  
  
blog/20170226_pathfinder_factions.1488117922.txt.gz · Last modified: 2017/02/26 14:05 by sam