blog:20170514_in_search_of_sanity
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- | Our weekly **7th Sea** game finished a few weeks back, and have now started on another **Pathfinder** adventure path - this time //Strange Aeons//. For those who don't know, it's effectively a Lovecraftian horror scenario which begins with the characters waking up in an insane asylum with no memory of how they got there. | + | Our weekly **7th Sea** game finished a few weeks back, and we have now started on another **Pathfinder** adventure path - this time //Strange Aeons//. For those who don't know, it's effectively a Lovecraftian horror scenario which begins with the characters waking up in an insane asylum with no memory of how they got there. |
We've been playing Pathfinder on and off for the last few years now (some of us are in a monthly // | We've been playing Pathfinder on and off for the last few years now (some of us are in a monthly // | ||
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It does leave us with some interesting gaps in our line up, but then //Strange Aeons// could potentially be a non-standard adventure path so we might do okay if we're careful. The big range of mechanics options during character generation is one of the things I like about // | It does leave us with some interesting gaps in our line up, but then //Strange Aeons// could potentially be a non-standard adventure path so we might do okay if we're careful. The big range of mechanics options during character generation is one of the things I like about // | ||
- | Our GM is very keen on all things Lovecraft, so was keen to run this path as soon as she heard about it (given how little interest there is from the rest of the group to play actual **Call of Cthulhu**). I'm interested to see how much it plays like a Horror game rather than the kill-monsters-for-xp game that Pathfinder often is. Horror is also often about there actually being a serious risk of getting killed, whilst an Adventure Path sort of assumes that characters will survive (or at least, enough of them) for all six chapters in order for the story to play out. | + | Our GM is very keen on all things Lovecraft, so was keen to run this path as soon as she heard about it (given how little interest there is from the rest of the group to play actual **Call of Cthulhu**, it seemed a reasonable compromise). I'm interested to see how much it plays like a Horror game rather than the kill-monsters-for-xp game that Pathfinder often is. Horror is also often about there actually being a serious risk of getting killed, whilst an Adventure Path sort of assumes that characters will survive (or at least, enough of them) for all six chapters in order for the story to play out. Pathfinder APs also assume that the PCs will win in the end - another difference to Horror games. |
- | Though we're playing face-to-face, | + | Though we're playing face-to-face, |
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- | So far we've made it to second level, and are beginning to try to find out what has happened in the asylum. It does feel a bit horror-like at the moment, given that we have no clue what is going on and many of the things that we're meeting do seem to be quite insane. Only one of us has gone insane so far - my spirit, who turns out to be really bad at dealing with insanity. | + | So far we've made it to second level, and are beginning to try to find out what has happened in the asylum. It does feel a bit horror-like at the moment, given that we have no clue what is going on and many of the things that we're meeting do seem to be quite insane. Only one of us has gone insane so far - my spirit, who turns out to be really bad at dealing with insanity. Since she's probably our best front line fighter at the moment, losing her could be bad. |
- | For a somewhat abstract (probably spoiler filled) account of our adventures, I have a diary [[/ | + | The first two sessions have gone well, and it's been a lot of fun. We'll see how it progresses over the next few weeks. |
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+ | For a somewhat abstract (probably spoiler filled) account of our adventures, I have a diary [[../ |
blog/20170514_in_search_of_sanity.txt · Last modified: 2017/05/14 22:42 by sam