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blog:20170828_generating_star_maps [2017/08/28 14:32] – created samblog:20170828_generating_star_maps [2017/08/28 21:56] sam
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 {{ :blog:galaxy_density.jpg?direct&200|}} {{ :blog:galaxy_density.jpg?direct&200|}}
  
-I'm starting to re-write my Traveller-style star system mapper, and my current step is allowing the creation of a galaxy (or at least, part of a galaxy) from a simple density map. The idea is that you can draw what you want your star map to roughly look like by creating a grey scale image which shows the relative densities of star systems in different areas. Black areas have very few star systems, white areas are densely populated with star systems.+I'm starting to re-write my Traveller-style star system mapper, and my current step is allowing the creation of a galaxy (or at least, part of a galaxy) from a simple density map. The idea is that you can draw what you want your star map to roughly look like by creating a grey scale image which shows the relative densities of star systems in different areas. Black areas have very few star systems, white areas are densely populated with star systems. 
  
-The mapping software will then take that and generate a distribution of star systems across Sectors of space using this density map. The sample image shows dark regions which represent an underpopulated rift, with a bright densely populated region at the top right.+The mapping software will then take that and generate a distribution of star systems across Sectors of space using this density map. The sample image shows dark regions which represent an underpopulated rift, with a bright densely populated region at the top right. The probability of any given hex having a star system ranges from 1% to 95%.
  
 The centre of the image is overlaid with a grid of Sectors that shows the actual generated star systems, with the core Sector (0,0) right in the centre. Using a density map allows the geography of local space to be easily sketched out, and then procedural generation can do the rest. The centre of the image is overlaid with a grid of Sectors that shows the actual generated star systems, with the core Sector (0,0) right in the centre. Using a density map allows the geography of local space to be easily sketched out, and then procedural generation can do the rest.
  
-A similar technique could be used to define different civilisations, types of stars or level of colonisation.+A similar technique could be used to define different civilisations, types of stars or level of colonisation according to image colour or intensity.
  
  
blog/20170828_generating_star_maps.txt · Last modified: 2017/08/28 21:58 by sam