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blog:20181231_gaming_in_2018 [2018/12/31 11:30] samblog:20181231_gaming_in_2018 [2018/12/31 11:56] (current) sam
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-2018 was a fairly predictable year as far as gaming has been concerned, given that most of it seems to have involved //Pathfinder//. We have had four //Pathfinder// games on the go over the course of the year, two which I've run and two which I've played in.+2018 was a fairly predictable year for us as far as gaming has been concerned, given that most of it seems to have involved //Pathfinder//. We have had four //Pathfinder// games on the go over the course of the year, two which I've run and two which I've played in.
  
 First, there's been my **City of Monuments** game on Roll20, which has been a relatively low powered Pathfinder game set in the city of Magnimar. Being city based, the game has been a lot more socially focused, with actions having potential repercussions on how the group are viewed in the city, and sometimes getting into trouble with the law because they can't just kick down doors and investigate in traditional murder-hobo fashion. First, there's been my **City of Monuments** game on Roll20, which has been a relatively low powered Pathfinder game set in the city of Magnimar. Being city based, the game has been a lot more socially focused, with actions having potential repercussions on how the group are viewed in the city, and sometimes getting into trouble with the law because they can't just kick down doors and investigate in traditional murder-hobo fashion.
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 In terms of what I've played, we also tried **Delta Green** on Roll20. There was far less need for tactical combat maps compared to //Pathfinder// (no real surprise there), and it worked quite well and was a lot of fun. The GM made heavy use of real places, and allowed us to use Wikipedia and Google Maps to do some research into things (after all, the game was set in the modern day). We ended up on //Devil's Tower//, dealing with strange other world entities. Much as you'd expect. In terms of what I've played, we also tried **Delta Green** on Roll20. There was far less need for tactical combat maps compared to //Pathfinder// (no real surprise there), and it worked quite well and was a lot of fun. The GM made heavy use of real places, and allowed us to use Wikipedia and Google Maps to do some research into things (after all, the game was set in the modern day). We ended up on //Devil's Tower//, dealing with strange other world entities. Much as you'd expect.
  
-On the //Pathfinder// front, there was further continuation of **Serpent's Skull** and **Strange Aeons**. The former has been our monthly tabletop game, that has been going on almost as long as //Rise of the Runelords//. We just completed session 52, and are in the fifth chapter of this.+On the //Pathfinder// front, there was further continuation of **Serpent's Skull** and **Strange Aeons**. The former has been our monthly tabletop game, that has been going on almost as long as //Rise of the Runelords//. We just completed session 52, and are in the fifth chapter of this. It has a relatively standard party of //Ranger//, //Barbarian//, //Rogue//, //Cleric// and //Wizard//.
  
 //Strange Aeons// is the Cthulhu-themed adventure path, which has a different feel to it. My other half is running this, and is a big Cthulhu fan (she also ran the Delta-Green game), so there's a lot more background and detail going on than is probably in the base adventure. This is also an unusual game for us in that we don't have any 'core' characters - I have a //Spiritualist//, then there's an //Inquisitor//, a //Shaman// and an //Arcane Archer// (probably the most standard character of the group). We did also have a //Swashbuckler//, but the player for that left to wander the world (seriously). //Strange Aeons// is the Cthulhu-themed adventure path, which has a different feel to it. My other half is running this, and is a big Cthulhu fan (she also ran the Delta-Green game), so there's a lot more background and detail going on than is probably in the base adventure. This is also an unusual game for us in that we don't have any 'core' characters - I have a //Spiritualist//, then there's an //Inquisitor//, a //Shaman// and an //Arcane Archer// (probably the most standard character of the group). We did also have a //Swashbuckler//, but the player for that left to wander the world (seriously).
blog/20181231_gaming_in_2018.1546255834.txt.gz · Last modified: 2018/12/31 11:30 by sam