chronicles:hand_that_is_rising:gang_trouble
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chronicles:hand_that_is_rising:gang_trouble [2020/02/25 22:59] – sam | chronicles:hand_that_is_rising:gang_trouble [2020/02/27 21:11] – sam | ||
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| 2 | 5 | Gang member was found passed out on the streets naked with no memory of what happened. Various rude symbols had been scrawled on his body. Forfeit // | | 2 | 5 | Gang member was found passed out on the streets naked with no memory of what happened. Various rude symbols had been scrawled on his body. Forfeit // | ||
| 2 | 6 | Started a fight in a tavern, which caused damage. Forfeit // | | 2 | 6 | Started a fight in a tavern, which caused damage. Forfeit // | ||
+ | ^ d6 ^ d6 ^ Troubles with the Locals ^ | ||
+ | | 3 | 1 | Gang gets into a street fight which attracts attention when they injure several locals. Forfeit // | ||
+ | | 3 | 2 | Gang gets into a street fight, and they get seriously beaten up. Forfeit // | ||
+ | | 3 | 3 | Gang gets blamed for something they didn’t do. Forfeit // | ||
+ | | 3 | 4 | Gang commits arson, burning down a house. Forfeit // | ||
+ | | 3 | 5 | Gang member beats up a prostitute. Forfeit // | ||
+ | | 3 | 6 | Gang kills someone in a fight. Gain +1 Heat. Also forfeit // | ||
+ | ^ d6 ^ d6 ^ Trouble with Factions ^ | ||
+ | | 4 | 1 | The Lost (I). A group of street toughs and ex-soldiers dedicated to protecting the downtrodden. **1-2**: One of your gang beats up some civilians under their protection. Reputation, Teach the Gang a Lesson, or 1 Coin; **3-4**: A fight between the Lost and your Gang. Forfeit // | ||
+ | | 4 | 2 | Ink Rakes (II), The journalists, | ||
+ | | 4 | 3 | The Brigade (II). The fire-fighters of the city, beloved for their life-saving heroism, or reviled for their looting and extortion rackets. **1-3**: The gang sneak in and steal some things from under the nose of the Brigade, but are noticed by civilians, // | ||
+ | | 4 | 4 | Cabbies (II). The public coach operators who also breed the large Akorosian goats used to pull the carriages. The Gang have been damaging local coaches, pissing off the locals. Forfeit // | ||
+ | | 4 | 5 | Gondoliers (III). The guild of canal boat operators. Venerated by ancient tradition and said to know occult secrets of things submerged in the Dusk. The gang have been damaging local canal boats, pissing off the locals. Forfeit // | ||
+ | | 4 | 6 | The Hive (IV). A guild of legitimate merchants. The Gang have been damaging local shops of local guild members, for no gain. This is upsetting locals. Forfeit // | ||
+ | ^ d6 ^ d6 ^ Religious Zealotry ^ | ||
+ | | 5 | 1 | The Gang have been knocking on people' | ||
+ | | 5 | 2 | The Gang have been insulting people in the street, and you are seen as crude and infantile. Forfeit // | ||
+ | | 5 | 3 | The Gang have been trying to convert people in the street, but have been doing a bad job and are a laughing stock. Forfeit // | ||
+ | | 5 | 4 | The Gang have been spying on people trying to gain their secrets, but have been doing a bad job of it. |Forfeit // | ||
+ | | 5 | 5 | The Gang have been capturing local animals to use in strange rituals they have invented, then leaving the corpses for people to find. Forfeit // | ||
+ | | 5 | 6 | The Gang have been having drug fuelled raptures in public, which locals find amusing. Forfeit // | ||
+ | ^ d6 ^ d6 ^ Bad Stuff ^ | ||
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chronicles/hand_that_is_rising/gang_trouble.txt · Last modified: 2020/02/27 21:42 by sam