eyressia:atharia
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- | ====== Atharian Republic ====== | ||
- | The //Atharian Republic// formed early in the first millennium following the //First Devastation//, | ||
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- | By the //Second Devastation//, | ||
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- | By around 1300 AD, it had begun to rebuild itself, but suffered a catastrophe when the city of Athar was struck by the [[Blight]]. The capital moved to [[Tannos]], and shortly after the senate took full control, returning Atharia back to being a Republic. | ||
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- | Now it controls lands around the [[Middle Sea]]. | ||
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- | ===== Geography ===== | ||
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- | ==== Atharia ==== | ||
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- | The originating country of the Republic was [[Atharia]] itself, which is part of the northern coast of the Middle Sea. It is a rich and populous land, highly civilised with little in the way of actual wilderness. Cities, towns and villages can be found all across it. | ||
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- | To the north it becomes hilly and mountainous, | ||
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- | To the east the land slopes down to the [[Dead Marshes]], a region of salt marsh and fens that subtly merge into the [[Zemoan Sea]]. | ||
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- | ==== Zemoa ==== | ||
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- | [[Zemoa]] is a mountainous land of city states that were one of the first regions conquered by Atharia within a hundred years of the founding of the Republic, around 700 AD. A lot of philosophy and knowledge comes from Zemoa, and the rise of their first city states dates to around 200 AD. | ||
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- | The mountainous nature of the land made it difficult for the Elves to gain full control, and they actually traded with the Dwarves for many centuries. | ||
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- | ==== Kroth ==== | ||
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- | Between Atharia and Zemoa, [[Kroth]] is often seen as the border of civilisation by the Republic. It is the furthest north that it is safe to go without running into barbarians. The land is hilly and dry, and a lot of food is imported into its largest cities from both [[Novgor]] and the rest of the Republic. |
eyressia/atharia.txt · Last modified: 2019/08/05 22:06 by sam