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ft:scenarios [2022/12/03 10:38] – created samft:scenarios [2022/12/10 11:51] sam
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 ====== Full Thrust Scenarios ====== ====== Full Thrust Scenarios ======
 +
 +Full Thrust is an incredibly flexible system, and players can build pretty much any type of fleet that they want. However, this means that games can sometimes be a bit unbalanced if players bring completely different fleets. A simple 'meet and destroy' game can also mean it's easy to optimise a fleet for that sort of battle.
 +
 +In our experience, a small number of large vessels with low manoeuvrability and lots of big long ranged weapons can easily destroy a more manoeuvrable fleet of many smaller craft. 
  
 The following are some scenarios beyond a simple 'meet and and destroy'. The following are some scenarios beyond a simple 'meet and and destroy'.
  
-  * [[./scenarios/deep_space_skirmish]]+===== Common Rules =====
  
 +These scenarios assume use of the [[rules]], though this isn't required.
  
-===== Capture the Planet =====+==== Ship Classes ====
  
-2-4 fleets.+An //Escort// class ship is considered to be any ship less than MASS 50.
  
-1,500pts +A //Cruiser// class ship is considered to be from MASS 50 to MASS 99.
-No more than 50% on > mass 100.+
  
-One planet+A //Capital Ship// is considered to be MASS 100+.
  
-Each turn spent within 6" of surface of planet, +1 points +==== Destruction Points ====
-Each turn the only fleet within 6" of surface of planet, +1 points+
  
-Each 300pts of ships lost1pt+Escorts: Whoever gets the killing blow gets the point for destroying itregardless of how much they or anyone else has actually done.
  
 +Cruisers: 1pt for the second threshold, 1pt when they are destroyed.
  
-===== Ambush =====+Capital Ships: One point each time they are forced over a threshold, including a point when they are destroyed. Ships with advanced hulls give 2 points on destruction. Gives a total of 4 points.
  
-Red has to stop Blue from crossing the table. 
  
-Blue gains points for each pt that crosses the table with a functioning drive and bridge systems before end of turn 6.+===== Scenarios =====
  
-Red gains points for each pt that they stop.+{{indexmenu>./scenarios}}
  
  
-===== Convoy ===== 
  
-Red attacking a convoy. Nothing larger than 50 MASS. 
  
-Blue to protect the convoy. Has 1,000pts. Nothing larger than 50 MASS. 
  
-4 convoy ships to be protected. 
ft/scenarios.txt · Last modified: 2022/12/10 11:56 by sam